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gl_bsp.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
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2017-03-16 00:56:03 +01:00 |
gl_drawinfo.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
gl_flats.cpp
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- fixed: the translucent flat drawer used a bad condition for dynamic light processing which caused a problem with the GL 3.x lighting method.
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2017-03-28 21:18:03 +02:00 |
gl_portal.cpp
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
gl_portal.h
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
gl_renderhacks.cpp
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- moved the subsectors into FLevelLocals.
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2017-03-17 00:22:52 +01:00 |
gl_scene.cpp
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- fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn.
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2017-03-17 19:28:47 +01:00 |
gl_scenedrawer.h
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- eliminated global in_area variable.
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2017-03-12 23:13:07 +01:00 |
gl_sky.cpp
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- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
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2017-03-14 13:54:24 +01:00 |
gl_skydome.cpp
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- moved the skybox texture files to the main textures directory.
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2017-03-17 21:12:09 +01:00 |
gl_sprite.cpp
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- removed several unneeded GL headers from the software renderer's sources.
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2017-03-16 13:49:34 +01:00 |
gl_spritelight.cpp
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Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag.
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2017-03-28 21:33:16 +02:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- Removed the RSQRTSS code from GLSeg::Normal.
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2017-03-13 13:17:15 +01:00 |
gl_walls.cpp
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
gl_walls_draw.cpp
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- fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value.
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2017-03-28 23:36:26 +02:00 |
gl_weapon.cpp
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- removed several unneeded GL headers from the software renderer's sources.
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2017-03-16 13:49:34 +01:00 |