qzdoom/wadsrc/decorate
Christoph Oelckers 5e2e389bd1 - fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its
  ice death sequence set.
- fixed: Ammo upon game start does not get multiplied when on easy skill.
  Implementing this as an inventory flag IF_IGNORESKILL also allows to create
  ammo/weapon/backpack types that don't multiply the ammo given when on this
  skill.
- moved Doom exit sounds into SNDINFO as $random definitions.
- Fixed: Dying Lost Souls could be reset to their see state if they slammed into
  something.

SVN r540 (trunk)
2007-07-28 12:38:10 +00:00
..
doom - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
heretic - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
hexen - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared - Fixed: The particle fountains' names were different than before 2006-12-14 11:44:49 +00:00
strife - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
constants.txt - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00