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https://github.com/ZDoom/qzdoom.git
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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1994-1996 Raven Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION: Head up display
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//
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//-----------------------------------------------------------------------------
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "doomtype.h"
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struct event_t;
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class player_t;
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//
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// Chat routines
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//
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void CT_Init (void);
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bool CT_Responder (event_t* ev);
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void CT_Drawer (void);
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extern int chatmodeon;
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// [RH] Draw deathmatch scores
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void HU_DrawScores (player_t *me);
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight);
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void HU_DrawColorBar(int x, int y, int height, int playernum);
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int HU_GetRowColor(player_t *player, bool hightlight);
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extern bool SB_ForceActive;
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// Sorting routines
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int comparepoints(const void *arg1, const void *arg2);
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int compareteams(const void *arg1, const void *arg2);
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#endif
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