qzdoom/src/g_heretic
Christoph Oelckers 5dc42121b7 - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
treated it as a mace and wrote into some undefined memory.
- Fixed: A_BishopMissileWeave didn't initialize special2 for proper movement.
- Added a speed parameter to A_SkullAttack.
- Fixed: Black as first or only blood color didn't work.
- Fixed: Sounds played in wi_stuff.cpp and f_finale.cpp need the CHAN_UI flag.
- Fixed: Spawning a player could play the *gasp sound.
- Fixed: SBARINFO's health display didn't scale to the proper maximum.
- Added Skulltag's Teleport_NoStop action special.


SVN r1074 (trunk)
2008-07-19 12:40:10 +00:00
..
a_chicken.cpp - Fixed all the new warnings tossed out by GCC 4.3. 2008-06-25 22:16:04 +00:00
a_dsparil.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_hereticartifacts.cpp - Fixed: Dead players didn't get the MF_CORPSE flag set. 2008-06-28 12:24:15 +00:00
a_hereticglobal.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_hereticimp.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_hereticmisc.cpp - Eliminated all use of global variables used as output for P_CheckPosition 2008-04-08 20:52:49 +00:00
a_hereticweaps.cpp - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
a_ironlich.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_knight.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_wizard.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
heretic_sbar.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00