qzdoom/src/gl
2017-02-15 05:43:15 -05:00
..
compatibility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
data - don't adjust sprite offsets of IWAD sprites in sequences which have been replaced partially. This can be overridden by specifying 'iwadforced' in the SPROFS lump. 2017-02-14 22:04:52 +01:00
dynlights Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
renderer Merge https://github.com/coelckers/gzdoom 2017-02-13 17:02:56 -05:00
scene Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2' 2017-02-15 05:42:57 -05:00
shaders - objectcolor stuff. 2017-01-28 19:06:21 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Add functions to CameraLight 2017-02-03 09:00:46 +01:00
textures - fixed: negative texture scales should not affect the direction a wall scrolls in. 2017-02-13 22:37:16 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility RDTSC-based glcycle_t for macOS 2017-01-31 16:00:14 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00