qzdoom/wadsrc/decorate/strife/zombie.txt
Christoph Oelckers a90ba9deb6 - Converted Ettin and Centaur to DECORATE.
- Made the Ettin's and Centaur's howling sound an actor property.
- Added A_CustomComboAttack function to finally have something that can
  replace the old A_ComboAttack function.
- Added A_SpawnItemEx function that removes the problems with A_SpawnItem
  and which also should make most of the A_CustomMissile abuse unnecessary.
- Added A_QueueCorpse to the list of DECORATE code pointers.
- Made the size of Hexen's corpse queue configurable by CVAR
  (sv_corpsequeuesize.) Setting this CVAR to -1 will disable corpse 
  queuing completely so that even in Hexen all corpses will stay forever.


SVN r392 (trunk)
2006-11-27 00:01:30 +00:00

61 lines
1,007 B
Text

// Zombie -------------------------------------------------------------------
ACTOR Zombie : StrifeHumanoid 169
{
Game Strife
Health 31
Radius 20
Height 56
PainChance 0
+SOLID
+SHOOTABLE
+FLOORCLIP
+CANPASS
+CANPUSHWALLS
+ACTIVATEMCROSS
MinMissileChance 150
MaxStepHeight 16
MaxDropOffHeight 32
Translation 0
ConversationID 28, -1, -1
DeathSound "zombie/death"
States
{
Spawn:
PEAS A 5 A_CheckTerrain
Loop
Pain:
AGRD A 5 A_CheckTerrain
Loop
Death:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRST 4 A_TossGib
GIBS U 5
GIBS V 1400
Stop
}
}
// Zombie Spawner -----------------------------------------------------------
ACTOR ZombieSpawner 170
{
Game Strife
Health 20
+SHOOTABLE
+NOSECTOR
RenderStyle None
ConversationID 30, -1, -1
ActiveSound "zombie/spawner" // Does Strife use this somewhere else?
States
{
Spawn:
TNT1 A 175 A_SpawnItemEx("Zombie")
Loop
}
}