mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
95 lines
1.5 KiB
Text
95 lines
1.5 KiB
Text
//===========================================================================
|
|
//
|
|
// Mancubus
|
|
//
|
|
//===========================================================================
|
|
class Fatso : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 600;
|
|
Radius 48;
|
|
Height 64;
|
|
Mass 1000;
|
|
Speed 8;
|
|
PainChance 80;
|
|
Monster;
|
|
+FLOORCLIP
|
|
+BOSSDEATH
|
|
SeeSound "fatso/sight";
|
|
PainSound "fatso/pain";
|
|
DeathSound "fatso/death";
|
|
ActiveSound "fatso/active";
|
|
Obituary "$OB_FATSO";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FATT AB 15 A_Look;
|
|
Loop;
|
|
See:
|
|
FATT AABBCCDDEEFF 4 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
FATT G 20 A_FatRaise;
|
|
FATT H 10 BRIGHT A_FatAttack1;
|
|
FATT IG 5 A_FaceTarget;
|
|
FATT H 10 BRIGHT A_FatAttack2;
|
|
FATT IG 5 A_FaceTarget;
|
|
FATT H 10 BRIGHT A_FatAttack3;
|
|
FATT IG 5 A_FaceTarget;
|
|
Goto See;
|
|
Pain:
|
|
FATT J 3;
|
|
FATT J 3 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
FATT K 6;
|
|
FATT L 6 A_Scream;
|
|
FATT M 6 A_NoBlocking;
|
|
FATT NOPQRS 6;
|
|
FATT T -1 A_BossDeath;
|
|
Stop;
|
|
Raise:
|
|
FATT R 5;
|
|
FATT QPONMLK 5;
|
|
Goto See;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Mancubus fireball
|
|
//
|
|
//===========================================================================
|
|
class FatShot : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 6;
|
|
Height 8;
|
|
Speed 20;
|
|
Damage 8;
|
|
Projectile;
|
|
+RANDOMIZE
|
|
RenderStyle "Add";
|
|
Alpha 1;
|
|
SeeSound "fatso/attack";
|
|
DeathSound "fatso/shotx";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
MANF AB 4 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
MISL B 8 BRIGHT;
|
|
MISL C 6 BRIGHT;
|
|
MISL D 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|