mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 13:01:14 +00:00
cf11cbdb30
SVN r4 (trunk)
190 lines
5.2 KiB
OpenEdge ABL
190 lines
5.2 KiB
OpenEdge ABL
//**************************************************************************
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//**
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//** zspecials.acs
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//**
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//** This version is not kept up to date, but it has enough to make the
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//** translators compile.
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//**
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//**************************************************************************
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special
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80:ACS_Execute(2,5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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42:Ceiling_CrushAndRaise(3),
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44:Ceiling_CrushStop(1),
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43:Ceiling_LowerAndCrush(3),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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45:Ceiling_CrushRaiseAndStay(3),
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69:Ceiling_MoveToValueTimes8(4),
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10:Door_Close(2),
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11:Door_Open(2,3),
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12:Door_Raise(3,4),
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13:Door_LockedRaise(4,5),
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20:Floor_LowerByValue(3),
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36:Floor_LowerByValueTimes8(3),
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66:Floor_LowerInstant(3),
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68:Floor_MoveToValueTimes8(4),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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28:Floor_RaiseAndCrush(3),
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23:Floor_RaiseByValue(3),
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35:Floor_RaiseByValueTimes8(3),
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67:Floor_RaiseInstant(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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46:Floor_CrushStop(1),
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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112:Light_ChangeToValue(2),
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113:Light_Fade(3),
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114:Light_Glow(4),
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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117:Light_Stop(1),
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29:Pillar_Build(3),
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94:Pillar_BuildAndCrush(4),
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30:Pillar_Open(4),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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6:Polyobj_MoveTimes8(4),
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4:Polyobj_Move(4),
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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93:Polyobj_OR_MoveTimes8(4),
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92:Polyobj_OR_Move(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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120:Radius_Quake(5),
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140:Sector_ChangeSound(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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70:Teleport(1,3),
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71:Teleport_NoFog(1,3),
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74:Teleport_NewMap(2,3),
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75:Teleport_EndGame(0),
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72:ThrustThing(2,3),
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73:DamageThing(1),
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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133:Thing_Destroy(1,2),
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134:Thing_Projectile(5),
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136:Thing_ProjectileGravity(5),
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132:Thing_Remove(1),
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135:Thing_Spawn(3,4),
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137:Thing_SpawnNoFog(3,4),
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138:Floor_Waggle(5),
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9:Line_Horizon(0),
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14:Door_Animated(3),
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15:Autosave(0),
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33:ForceField(0),
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34:ClearForceField(1),
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38:Ceiling_Waggle(5),
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39:Teleport_ZombieChanger(2),
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49:GlassBreak(0),
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76:TeleportOther(3),
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77:TeleportGroup(5),
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78:TeleportInSector(4,5),
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84:ACS_ExecuteWithResult(1,4),
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119:Thing_Damage(2,3),
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125:Thing_Move(2),
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127:Thing_SetSpecial(5),
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128:ThrustThingZ(4),
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139:Thing_SpawnFacing(2,4),
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172:Plat_UpNearestWaitDownStay(3),
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173:NoiseAlert(2),
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174:SendToCommunicator(4),
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175:Thing_ProjectileIntercept(5),
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176:Thing_ChangeTID(2),
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177:Thing_Hate(2,3),
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178:Thing_ProjectileAimed(4,5),
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179:ChangeSkill(1),
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180:Thing_SetTranslation(2),
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// 181:Plane_Align,
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182:Line_Mirror(0),
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183:Line_AlignCeiling(2),
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184:Line_AlignFloor(2),
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185:Sector_SetRotation(3),
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186:Sector_SetCeilingPanning(5),
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187:Sector_SetFloorPanning(5),
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188:Sector_SetCeilingScale(5),
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189:Sector_SetFloorScale(5),
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191:SetPlayerProperty(3),
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192:Ceiling_LowerToHighestFloor(2),
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193:Ceiling_LowerInstant(3),
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194:Ceiling_RaiseInstant(3),
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195:Ceiling_CrushRaiseAndStayA(4),
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196:Ceiling_CrushAndRaiseA(4),
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197:Ceiling_CrushAndRaiseSilentA(4),
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198:Ceiling_RaiseByValueTimes8(3),
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199:Ceiling_LowerByValueTimes8(3),
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200:Generic_Floor(5),
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201:Generic_Ceiling(5),
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202:Generic_Door(5),
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203:Generic_Lift(5),
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204:Generic_Stairs(5),
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205:Generic_Crusher(5),
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206:Plat_DownWaitUpStayLip(4,5),
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207:Plat_PerpetualRaiseLip(4),
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208:TranslucentLine(2,3),
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// 209:Transfer_Heights,
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// 210:Transfer_FloorLight,
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// 211:Transfer_CeilingLight,
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212:Sector_SetColor(4,5),
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213:Sector_SetFade(4),
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214:Sector_SetDamage(3),
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215:Teleport_Line(2),
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216:Sector_SetGravity(3),
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217:Stairs_BuildUpDoom(5),
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218:Sector_SetWind(4),
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// 219:Sector_SetFriction(4),
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220:Sector_SetCurrent(4),
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221:Scroll_Texture_Both(5),
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// 222:Scroll_Texture_Model,
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223:Scroll_Floor(4),
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224:Scroll_Ceiling(4),
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// 225:Scroll_Texture_Offsets,
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226:ACS_ExecuteAlways(2,5),
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// 227:PointPush_SetForce,
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228:Plat_RaiseAndStayTx0(2),
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229:Thing_SetGoal(3),
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230:Plat_UpByValueStayTx(3),
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231:Plat_ToggleCeiling(1),
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232:Light_StrobeDoom(3),
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233:Light_MinNeighbor(1),
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234:Light_MaxNeighbor(1),
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235:Floor_TransferTrigger(1),
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236:Floor_TransferNumeric(1),
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237:ChangeCamera(3),
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238:Floor_RaiseToLowestCeiling(2),
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239:Floor_RaiseByValueTxTy(3),
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240:Floor_RaiseByTexture(2),
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241:Floor_LowerToLowestTxTy(2),
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242:Floor_LowerToHighest(3),
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243:Exit_Normal(1),
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244:Exit_Secret(1),
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245:Elevator_RaiseToNearest(2),
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246:Elevator_MoveToFloor(2),
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247:Elevator_LowerToNearest(2),
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248:HealThing(1,2),
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249:Door_CloseWaitOpen(3),
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250:Floor_Donut(3),
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251:FloorAndCeiling_LowerRaise(3),
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252:Ceiling_RaiseToNearest(2),
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253:Ceiling_LowerToLowest(2),
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254:Ceiling_LowerToFloor(2),
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255:Ceiling_CrushRaiseAndStaySilA(4);
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