mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
a65c9bec40
This is to allow easier merging with future ZDoom changes It was done this way only to avoid having to deal with SVN's poor merging capabilities but with Git this is no longer an issue. The OpenGL submenus will remain where they are, though.
177 lines
3.9 KiB
Text
177 lines
3.9 KiB
Text
OptionValue "SpriteclipModes"
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{
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0, "Never"
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1, "Smart"
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2, "Always"
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3, "Smarter"
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}
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OptionValue "EnhancedStealth"
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{
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0, "Never"
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1, "Infrared only"
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2, "Infrared and torch"
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3, "Any fixed colormap"
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}
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OptionValue "FilterModes"
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{
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0, "None"
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1, "None (nearest mipmap)"
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5, "None (linear mipmap)"
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2, "Linear"
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3, "Bilinear"
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4, "Trilinear"
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}
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OptionValue "TextureFormats"
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{
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0, "RGBA8"
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1, "RGB5_A1"
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2, "RGBA4"
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3, "RGBA2"
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// [BB] Added modes for texture compression.
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4, "COMPR_RGBA"
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5, "S3TC_DXT1"
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6, "S3TC_DXT3"
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7, "S3TC_DXT5"
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}
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OptionValue "Anisotropy"
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{
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1, "Off"
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2, "2x"
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4, "4x"
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8, "8x"
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16, "16x"
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}
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OptionValue "Colormaps"
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{
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0, "Use as palette"
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1, "Blend"
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}
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OptionValue "LightingModes"
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{
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0, "Standard"
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1, "Bright"
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2, "Doom"
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3, "Dark"
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4, "Legacy"
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8, "Software"
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}
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OptionValue "Precision"
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{
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0, "Speed"
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1, "Quality"
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}
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OptionValue "Hz"
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{
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0, "Optimal"
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60, "60"
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70, "70"
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72, "72"
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75, "75"
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85, "85"
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100, "100"
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}
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OptionValue "BillboardModes"
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{
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0, "Y Axis"
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1, "X/Y Axis"
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}
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OptionValue "Particles"
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{
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0, "Square"
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1, "Round"
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2, "Smooth"
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}
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OptionValue "HqResizeModes"
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{
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0, "Off"
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1, "Scale2x"
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2, "Scale3x"
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3, "Scale4x"
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4, "hq2x"
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5, "hq3x"
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6, "hq4x"
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}
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OptionValue "FogMode"
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{
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0, "Off"
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1, "Standard"
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2, "Radial"
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}
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OptionValue "FuzzStyle"
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{
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0, "Shadow"
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1, "Pixel fuzz"
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2, "Smooth fuzz"
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3, "Swirly fuzz"
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4, "Translucent fuzz"
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6, "Noise"
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7, "Smooth Noise"
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//5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now.
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}
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OptionMenu "GLTextureGLOptions"
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{
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Title "TEXTURE OPTIONS"
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Option "Textures enabled", gl_texture, "YesNo"
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Option "Texture Filter mode", gl_texture_filter, "FilterModes"
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Option "Anisotropic filter", gl_texture_filter_anisotropic, "Anisotropy"
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Option "Texture Format", gl_texture_format, "TextureFormats"
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Option "Enable hires textures", gl_texture_usehires, "YesNo"
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Option "High Quality Resize mode", gl_texture_hqresize, "HqResizeModes"
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Option "Resize textures", gl_texture_hqresize_textures, "OnOff"
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Option "Resize sprites", gl_texture_hqresize_sprites, "OnOff"
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Option "Resize fonts", gl_texture_hqresize_fonts, "OnOff"
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Option "Precache GL textures", gl_precache, "YesNo"
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Option "Camera textures offscreen", gl_usefb, "OnOff"
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Option "Trim sprite edges", gl_trimsprites, "OnOff"
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Option "Sort draw lists by texture", gl_sort_textures, "YesNo"
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}
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OptionMenu "GLLightOptions"
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{
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Title "DYNAMIC LIGHTS"
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Option "Dynamic Lights enabled", gl_lights, "YesNo"
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Option "Enable light definitions", gl_attachedlights, "YesNo"
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Option "Clip lights", gl_lights_checkside, "YesNo"
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Option "Lights affect sprites", gl_light_sprites, "YesNo"
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Option "Lights affect particles", gl_light_particles, "YesNo"
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Option "Force additive lighting", gl_lights_additive, "YesNo"
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Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1
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Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1
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}
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OptionMenu "GLPrefOptions"
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{
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Title "OPENGL PREFERENCES"
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Option "Sector light mode", gl_lightmode, "LightingModes"
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Option "Fog mode", gl_fogmode, "FogMode"
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Option "Fog forces fullbright", gl_brightfog, "YesNo"
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Slider "Weapon light strength", gl_weaponlight, 0,32, 2
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Option "Environment map on mirrors",gl_mirror_envmap, "OnOff"
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Option "Enhanced night vision mode",gl_enhanced_nightvision, "OnOff"
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Option "ENV shows stealth monsters",gl_enhanced_nv_stealth, "EnhancedStealth"
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Option "Force brightness in fog", gl_spritebrightfog, "OnOff"
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Option "Adjust sprite clipping", gl_spriteclip, "SpriteclipModes"
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Option "Smooth sprite edges", gl_sprite_blend, "OnOff"
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Option "Fuzz Style", gl_fuzztype, "FuzzStyle"
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Option "Sprite billboard", gl_billboard_mode, "BillboardModes"
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Option "Particle style", gl_particles_style, "Particles"
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Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0
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Option "Rendering quality", gl_render_precise, "Precision"
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}
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