qzdoom/src/win32
Randy Heit 59c8faa7df - The mouse is no longer grabbed at all unless you're actually in a level,
since I couldn't think of any reason why it should be grabbed at any other
  time. (This only applies to windowed mode, where it makes sense to let the
  OS have control of the pointer.)


SVN r661 (trunk)
2008-01-02 05:21:48 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
fb_d3d9_shaders.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
fb_d3d9_wipe.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
fb_ddraw.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
hardware.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
hardware.h - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
helperthread.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_crash.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_input.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
i_input.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_main.cpp - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
i_movie.cpp - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
i_system.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
i_system.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
win32iface.h - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
win32video.cpp - Fixed: APlayerPawn::GiveDefaultInventory() used two different variables 2006-12-29 20:28:23 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00