..
afxres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing2.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing3.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing4.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing5.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing6.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing7.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing8.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
cursor1.cur
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
deadguy.bmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
eaxedit.cpp
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
fb_d3d9.cpp
- The mouse is no longer grabbed at all unless you're actually in a level,
2008-01-02 05:21:48 +00:00
fb_d3d9_shaders.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
fb_d3d9_wipe.cpp
- The mouse is no longer grabbed at all unless you're actually in a level,
2008-01-02 05:21:48 +00:00
fb_ddraw.cpp
- Added a framework for drawing the 2D screen elements with Direct3D textures.
2007-12-20 04:36:43 +00:00
hardware.cpp
- Fixed: When the game starts with the net pane open, the abort button
2007-12-09 01:14:35 +00:00
hardware.h
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
helperthread.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
helperthread.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_cd.cpp
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
i_crash.cpp
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
2007-03-29 01:03:50 +00:00
i_input.cpp
- The mouse is no longer grabbed at all unless you're actually in a level,
2008-01-02 05:21:48 +00:00
i_input.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
i_main.cpp
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
2007-04-22 07:45:18 +00:00
i_movie.cpp
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
i_system.cpp
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
i_system.h
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
icon1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
resource.h
- Added simulation of Hexen's startup screen (currently minus net notches).
2007-01-05 04:21:14 +00:00
st_start.cpp
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
win32iface.h
- The mouse is no longer grabbed at all unless you're actually in a level,
2008-01-02 05:21:48 +00:00
win32video.cpp
- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
2006-12-29 20:28:23 +00:00
winres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
wrappers.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
zdoom.exe.manifest
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
2006-05-23 04:25:49 +00:00
zdoom.rc
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
zdoom.RES
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00