mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 21:12:12 +00:00
120 lines
2 KiB
Text
120 lines
2 KiB
Text
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//===========================================================================
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//
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// Boss Brain
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//
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//===========================================================================
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ACTOR BossBrain
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{
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Health 250
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Mass 10000000
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PainChance 255
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+SOLID +SHOOTABLE
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+NOICEDEATH
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+OLDRADIUSDMG
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PainSound "brain/pain"
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DeathSound "brain/death"
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States
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{
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BrainExplode:
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MISL BC 10 Bright
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MISL D 10 A_BrainExplode
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Stop
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Spawn:
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BBRN A -1
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Stop
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Pain:
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BBRN B 36 A_BrainPain
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Goto Spawn
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Death:
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BBRN A 100 A_BrainScream
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BBRN AA 10
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BBRN A -1 A_BrainDie
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Stop
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}
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}
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//===========================================================================
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//
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// Boss Eye
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//
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//===========================================================================
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ACTOR BossEye
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{
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Height 32
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+NOBLOCKMAP
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+NOSECTOR
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States
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{
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Spawn:
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SSWV A 10 A_Look
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Loop
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See:
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SSWV A 181 A_BrainAwake
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SSWV A 150 A_BrainSpit
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Wait
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}
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}
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//===========================================================================
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//
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// Boss Target
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//
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//===========================================================================
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ACTOR BossTarget : SpecialSpot
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{
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Height 32
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+NOBLOCKMAP
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+NOSECTOR
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}
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//===========================================================================
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//
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// Spawn shot
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//
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//===========================================================================
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ACTOR SpawnShot
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{
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Radius 6
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Height 32
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Speed 10
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Damage 3
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Projectile
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+NOCLIP
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-ACTIVATEPCROSS
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+RANDOMIZE
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SeeSound "brain/spit"
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DeathSound "brain/cubeboom"
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States
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{
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Spawn:
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BOSF A 3 BRIGHT A_SpawnSound
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BOSF BCD 3 BRIGHT A_SpawnFly
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Loop
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}
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}
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//===========================================================================
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//
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// Spawn fire
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//
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//===========================================================================
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ACTOR SpawnFire
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{
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Height 78
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+NOBLOCKMAP
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+NOGRAVITY
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RenderStyle Add
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States
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{
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Spawn:
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FIRE ABCDEFGH 4 Bright A_Fire
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Stop
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}
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}
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