qzdoom/wadsrc/static/zscript/doom/spidermaster.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

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Text

//===========================================================================
//
// Spider boss
//
//===========================================================================
class SpiderMastermind : Actor
{
Default
{
Health 3000;
Radius 128;
Height 100;
Mass 1000;
Speed 12;
PainChance 40;
Monster;
MinMissileChance 160;
+BOSS
+MISSILEMORE
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
SeeSound "spider/sight";
AttackSound "spider/attack";
PainSound "spider/pain";
DeathSound "spider/death";
ActiveSound "spider/active";
Obituary "$OB_SPIDER";
}
States
{
Spawn:
SPID AB 10 A_Look;
Loop;
See:
SPID A 3 A_Metal;
SPID ABB 3 A_Chase;
SPID C 3 A_Metal;
SPID CDD 3 A_Chase;
SPID E 3 A_Metal;
SPID EFF 3 A_Chase;
Loop;
Missile:
SPID A 20 BRIGHT A_FaceTarget;
SPID G 4 BRIGHT A_SPosAttackUseAtkSound;
SPID H 4 BRIGHT A_SposAttackUseAtkSound;
SPID H 1 BRIGHT A_SpidRefire;
Goto Missile+1;
Pain:
SPID I 3;
SPID I 3 A_Pain;
Goto See;
Death:
SPID J 20 A_Scream;
SPID K 10 A_NoBlocking;
SPID LMNOPQR 10;
SPID S 30;
SPID S -1 A_BossDeath;
Stop;
}
}