qzdoom/src/sound
2019-12-30 13:01:59 +01:00
..
backend - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
music - fixed selection of system MIDI device on startup 2019-10-18 15:22:58 +03:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_doomsound.cpp - fixed: A_StartSound was still masking the sound channel value for checking if it plays something. 2019-12-30 09:09:56 +01:00
s_doomsound.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - fixed: ZMusic_Close may not lock the mutex because it will delete it. 2019-10-15 01:16:02 +02:00
s_music.h - ZMusic interface refactoring. 2019-10-15 00:23:03 +02:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2019-12-08 21:45:45 +01:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sndseq.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sound.cpp Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2019-12-30 13:01:59 +01:00
s_sound.h - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_soundinternal.h - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00