qzdoom/src/thingdef
Christoph Oelckers 5589f6b7a1 - fixed: A_CountdownArg used 0 based indices although all uses of it assumed
it is 1-based.
- added MF5_DONTRIP flag.
- added CheckActorFloorTexture, CheckActorCeilingTexture and
  GetActorLightLevel ACS functions.
- added IF_ADDITIVETIME flag to create powerups that add their duration
  to the one of the currently active item of the same type.
- fixed: bouncecount wasn't decreased when bouncing on walls.
- Added MF5_ALWAYSRESPAWN and MF5_NEVERRESPAWN flags that selectively
  enable or disable monster respawning regardless of skill setting.
- Prettified deprecated flag handling.


SVN r780 (trunk)
2008-03-01 16:59:17 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Fixed: When starting a level while the music has been paused S_Start has 2008-03-01 13:12:33 +00:00
thingdef.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
thingdef_codeptr.cpp - fixed: A_CountdownArg used 0 based indices although all uses of it assumed 2008-03-01 16:59:17 +00:00
thingdef_exp.cpp - Fixed: The DECORATE expression evaluator's random function could produce 2008-02-25 15:43:22 +00:00
thingdef_main.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
thingdef_properties.cpp - fixed: A_CountdownArg used 0 based indices although all uses of it assumed 2008-03-01 16:59:17 +00:00
thingdef_specials.gperf - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_specials.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_states.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00