qzdoom/src/posix/sdl
2015-04-17 21:20:16 +02:00
..
crashcatcher.c - Increase the SDL crashinfo char buffer to 4 KB. 2015-04-02 13:19:48 +02:00
critsec.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
hardware.cpp Merge remote-tracking branch 'remotes/zdoom/master' 2015-02-07 14:29:31 +01:00
i_gui.cpp Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_input.cpp - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
i_joystick.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
i_main.cpp - Import GAMENAMELOWERCASE macro from Zandronum. 2015-04-02 13:27:52 +02:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_timer.cpp - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
sdlglvideo.cpp Various improvements to SDL2 video code. 2015-01-08 01:39:29 +01:00
sdlglvideo.h - Oops, forgot to reinclude missing SDL header. 2015-01-08 13:18:00 +01:00
sdlvideo.cpp - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
sdlvideo.h Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00