mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
31 lines
No EOL
1.2 KiB
Text
31 lines
No EOL
1.2 KiB
Text
The original Doom source code was released by id Software under the
|
|
GPL v2, but has been relicensed under the GPL v3 for GZDoom.
|
|
See gpl.txt
|
|
|
|
Parts of the voxel code in the software renderer use code from the
|
|
BUILD engine by Ken Silverman and are used under the terms of the
|
|
GPL v3 with permission.
|
|
|
|
The majority of original code uses a BSD-like lincese. See bsd.txt.
|
|
|
|
The OpenGL renderer is released under the LGPL v3, except some bits
|
|
of code that were inherited fro ZDoomGL.
|
|
|
|
This software is based in part on the work of the Independent JPEG Group.
|
|
|
|
This software uses the 'zlib' general purpose compression library by
|
|
Jean-loup Gailly and Mark Adler.
|
|
|
|
This software uses the gdtoa package, see gdtoa.txt.
|
|
|
|
This software uses the game_music_emu library, which is covered by the GNU Lesser
|
|
General Public License. See lgpl.txt.
|
|
|
|
This software uses the "Dynamic Universal Music Bibliotheque" library for
|
|
MOD music playback. See dumb.txt for original license. The version used,
|
|
however, has been heavily modified from its original form and is the same
|
|
version used by the foobar2000 component foo_dumb as of mid-2008, found at
|
|
http://kode54.foobar2000.org/.
|
|
|
|
All script code in gzdoom.pk3 is licensed under the GPL v3 unless noted
|
|
otherwise. |