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db86385cf6
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
1202 lines
27 KiB
C++
1202 lines
27 KiB
C++
/*
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** r_drawt.cpp
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** Faster column drawers for modern processors
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** These functions stretch columns into a temporary buffer and then
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** map them to the screen. On modern machines, this is faster than drawing
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** them directly to the screen.
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**
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** Will I be able to even understand any of this if I come back to it later?
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** Let's hope so. :-)
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*/
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#include "templates.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "v_video.h"
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// I should have commented this stuff better.
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//
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// dc_temp is the buffer R_DrawColumnHoriz writes into.
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// dc_tspans points into it.
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// dc_ctspan points into dc_tspans.
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// horizspan also points into dc_tspans.
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// dc_ctspan is advanced while drawing into dc_temp.
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// horizspan is advanced up to dc_ctspan when drawing from dc_temp to the screen.
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BYTE dc_tempbuff[MAXHEIGHT*4];
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BYTE *dc_temp;
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unsigned int dc_tspans[4][MAXHEIGHT];
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unsigned int *dc_ctspan[4];
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unsigned int *horizspan[4];
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#ifdef X86_ASM
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extern "C" void R_SetupShadedCol();
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extern "C" void R_SetupAddCol();
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extern "C" void R_SetupAddClampCol();
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#endif
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#ifndef X86_ASM
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// Copies one span at hx to the screen at sx.
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void rt_copy1col_c (int hx, int sx, int yl, int yh)
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{
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4 + hx];
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pitch = dc_pitch;
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if (count & 1) {
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*dest = *source;
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source += 4;
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dest += pitch;
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}
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if (count & 2) {
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dest[0] = source[0];
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dest[pitch] = source[4];
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source += 8;
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dest += pitch*2;
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}
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if (!(count >>= 2))
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return;
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do {
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dest[0] = source[0];
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dest[pitch] = source[4];
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dest[pitch*2] = source[8];
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dest[pitch*3] = source[12];
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source += 16;
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dest += pitch*4;
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} while (--count);
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}
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// Copies all four spans to the screen starting at sx.
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void rt_copy4cols_c (int sx, int yl, int yh)
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{
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int *source;
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int *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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dest = (int *)(ylookup[yl] + sx + dc_destorg);
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source = (int *)(&dc_temp[yl*4]);
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pitch = dc_pitch/sizeof(int);
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if (count & 1) {
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*dest = *source;
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source += 4/sizeof(int);
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dest += pitch;
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}
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if (!(count >>= 1))
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return;
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do {
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dest[0] = source[0];
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dest[pitch] = source[4/sizeof(int)];
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source += 8/sizeof(int);
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dest += pitch*2;
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} while (--count);
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}
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// Maps one span at hx to the screen at sx.
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void rt_map1col_c (int hx, int sx, int yl, int yh)
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{
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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colormap = dc_colormap;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4 + hx];
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pitch = dc_pitch;
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if (count & 1) {
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*dest = colormap[*source];
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source += 4;
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dest += pitch;
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}
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if (!(count >>= 1))
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return;
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do {
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dest[0] = colormap[source[0]];
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dest[pitch] = colormap[source[4]];
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source += 8;
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dest += pitch*2;
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} while (--count);
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}
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// Maps all four spans to the screen starting at sx.
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void rt_map4cols_c (int sx, int yl, int yh)
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{
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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colormap = dc_colormap;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4];
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pitch = dc_pitch;
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if (count & 1) {
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dest[0] = colormap[source[0]];
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dest[1] = colormap[source[1]];
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dest[2] = colormap[source[2]];
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dest[3] = colormap[source[3]];
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source += 4;
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dest += pitch;
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}
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if (!(count >>= 1))
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return;
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do {
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dest[0] = colormap[source[0]];
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dest[1] = colormap[source[1]];
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dest[2] = colormap[source[2]];
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dest[3] = colormap[source[3]];
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dest[pitch] = colormap[source[4]];
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dest[pitch+1] = colormap[source[5]];
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dest[pitch+2] = colormap[source[6]];
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dest[pitch+3] = colormap[source[7]];
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source += 8;
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dest += pitch*2;
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} while (--count);
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}
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#endif
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void rt_Translate1col(const BYTE *translation, int hx, int yl, int yh)
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{
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int count = yh - yl + 1;
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BYTE *source = &dc_temp[yl*4 + hx];
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// Things we do to hit the compiler's optimizer with a clue bat:
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// 1. Parallelism is explicitly spelled out by using a separate
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// C instruction for each assembly instruction. GCC lets me
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// have four temporaries, but VC++ spills to the stack with
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// more than two. Two is probably optimal, anyway.
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// 2. The results of the translation lookups are explicitly
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// stored in byte-sized variables. This causes the VC++ code
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// to use byte mov instructions in most cases; for apparently
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// random reasons, it will use movzx for some places. GCC
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// ignores this and uses movzx always.
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// Do 8 rows at a time.
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for (int count8 = count >> 3; count8; --count8)
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{
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int c0, c1;
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BYTE b0, b1;
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c0 = source[0]; c1 = source[4];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[4] = b1;
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c0 = source[8]; c1 = source[12];
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b0 = translation[c0]; b1 = translation[c1];
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source[8] = b0; source[12] = b1;
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c0 = source[16]; c1 = source[20];
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b0 = translation[c0]; b1 = translation[c1];
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source[16] = b0; source[20] = b1;
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c0 = source[24]; c1 = source[28];
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b0 = translation[c0]; b1 = translation[c1];
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source[24] = b0; source[28] = b1;
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source += 32;
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}
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// Finish by doing 1 row at a time.
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for (count &= 7; count; --count, source += 4)
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{
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source[0] = translation[source[0]];
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}
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}
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void rt_Translate4cols(const BYTE *translation, int yl, int yh)
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{
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int count = yh - yl + 1;
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BYTE *source = &dc_temp[yl*4];
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int c0, c1;
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BYTE b0, b1;
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// Do 2 rows at a time.
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for (int count8 = count >> 1; count8; --count8)
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{
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c0 = source[0]; c1 = source[1];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[1] = b1;
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c0 = source[2]; c1 = source[3];
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b0 = translation[c0]; b1 = translation[c1];
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source[2] = b0; source[3] = b1;
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c0 = source[4]; c1 = source[5];
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b0 = translation[c0]; b1 = translation[c1];
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source[4] = b0; source[5] = b1;
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c0 = source[6]; c1 = source[7];
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b0 = translation[c0]; b1 = translation[c1];
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source[6] = b0; source[7] = b1;
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source += 8;
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}
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// Do the final row if count was odd.
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if (count & 1)
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{
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c0 = source[0]; c1 = source[1];
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b0 = translation[c0]; b1 = translation[c1];
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source[0] = b0; source[1] = b1;
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c0 = source[2]; c1 = source[3];
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b0 = translation[c0]; b1 = translation[c1];
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source[2] = b0; source[3] = b1;
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}
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}
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// Translates one span at hx to the screen at sx.
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void rt_tlate1col (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col(dc_translation, hx, yl, yh);
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rt_map1col(hx, sx, yl, yh);
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}
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// Translates all four spans to the screen starting at sx.
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void rt_tlate4cols (int sx, int yl, int yh)
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{
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rt_Translate4cols(dc_translation, yl, yh);
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rt_map4cols(sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx without clamping.
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void rt_add1col (int hx, int sx, int yl, int yh)
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{
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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DWORD *fg2rgb = dc_srcblend;
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DWORD *bg2rgb = dc_destblend;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4 + hx];
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pitch = dc_pitch;
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colormap = dc_colormap;
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do {
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DWORD fg = colormap[*source];
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DWORD bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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}
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// Adds all four spans to the screen starting at sx without clamping.
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void rt_add4cols_c (int sx, int yl, int yh)
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{
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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DWORD *fg2rgb = dc_srcblend;
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DWORD *bg2rgb = dc_destblend;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4];
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pitch = dc_pitch;
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colormap = dc_colormap;
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do {
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DWORD fg = colormap[source[0]];
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DWORD bg = dest[0];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[0] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[1]];
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bg = dest[1];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[1] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[2]];
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bg = dest[2];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[2] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[3]];
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bg = dest[3];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[3] = RGB32k.All[fg & (fg>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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}
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// Translates and adds one span at hx to the screen at sx without clamping.
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void rt_tlateadd1col (int hx, int sx, int yl, int yh)
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{
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rt_Translate1col(dc_translation, hx, yl, yh);
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rt_add1col(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx without clamping.
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void rt_tlateadd4cols (int sx, int yl, int yh)
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{
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rt_Translate4cols(dc_translation, yl, yh);
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rt_add4cols(sx, yl, yh);
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}
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// Shades one span at hx to the screen at sx.
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void rt_shaded1col (int hx, int sx, int yl, int yh)
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{
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DWORD *fgstart;
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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fgstart = &Col2RGB8[0][dc_color];
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colormap = dc_colormap;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4 + hx];
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pitch = dc_pitch;
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do {
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DWORD val = colormap[*source];
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DWORD fg = fgstart[val<<8];
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val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k.All[val & (val>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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}
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// Shades all four spans to the screen starting at sx.
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void rt_shaded4cols_c (int sx, int yl, int yh)
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{
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DWORD *fgstart;
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BYTE *colormap;
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BYTE *source;
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BYTE *dest;
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int count;
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int pitch;
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count = yh-yl;
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if (count < 0)
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return;
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count++;
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fgstart = &Col2RGB8[0][dc_color];
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colormap = dc_colormap;
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dest = ylookup[yl] + sx + dc_destorg;
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source = &dc_temp[yl*4];
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pitch = dc_pitch;
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do {
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DWORD val;
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val = colormap[source[0]];
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val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[0] = RGB32k.All[val & (val>>15)];
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val = colormap[source[1]];
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val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[1] = RGB32k.All[val & (val>>15)];
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val = colormap[source[2]];
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val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[2] = RGB32k.All[val & (val>>15)];
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val = colormap[source[3]];
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val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[3] = RGB32k.All[val & (val>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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}
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|
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// Adds one span at hx to the screen at sx with clamping.
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void rt_addclamp1col (int hx, int sx, int yl, int yh)
|
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{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4 + hx];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = fg2rgb[colormap[*source]] + bg2rgb[*dest];
|
|
DWORD b = a;
|
|
|
|
a |= 0x01f07c1f;
|
|
b &= 0x40100400;
|
|
a &= 0x3fffffff;
|
|
b = b - (b >> 5);
|
|
a |= b;
|
|
*dest = RGB32k.All[(a>>15) & a];
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Adds all four spans to the screen starting at sx with clamping.
|
|
void rt_addclamp4cols_c (int sx, int yl, int yh)
|
|
{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]];
|
|
DWORD b = a;
|
|
|
|
a |= 0x01f07c1f;
|
|
b &= 0x40100400;
|
|
a &= 0x3fffffff;
|
|
b = b - (b >> 5);
|
|
a |= b;
|
|
dest[0] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
|
|
b = a;
|
|
a |= 0x01f07c1f;
|
|
b &= 0x40100400;
|
|
a &= 0x3fffffff;
|
|
b = b - (b >> 5);
|
|
a |= b;
|
|
dest[1] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
|
|
b = a;
|
|
a |= 0x01f07c1f;
|
|
b &= 0x40100400;
|
|
a &= 0x3fffffff;
|
|
b = b - (b >> 5);
|
|
a |= b;
|
|
dest[2] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
|
|
b = a;
|
|
a |= 0x01f07c1f;
|
|
b &= 0x40100400;
|
|
a &= 0x3fffffff;
|
|
b = b - (b >> 5);
|
|
a |= b;
|
|
dest[3] = RGB32k.All[(a>>15) & a];
|
|
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Translates and adds one span at hx to the screen at sx with clamping.
|
|
void rt_tlateaddclamp1col (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col(dc_translation, hx, yl, yh);
|
|
rt_addclamp1col(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and adds all four spans to the screen starting at sx with clamping.
|
|
void rt_tlateaddclamp4cols (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols(dc_translation, yl, yh);
|
|
rt_addclamp4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts one span at hx to the screen at sx with clamping.
|
|
void rt_subclamp1col (int hx, int sx, int yl, int yh)
|
|
{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4 + hx];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest];
|
|
DWORD b = a;
|
|
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
*dest = RGB32k.All[(a>>15) & a];
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Subtracts all four spans to the screen starting at sx with clamping.
|
|
void rt_subclamp4cols (int sx, int yl, int yh)
|
|
{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]];
|
|
DWORD b = a;
|
|
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[0] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[1] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[2] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[3] = RGB32k.All[(a>>15) & a];
|
|
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Translates and subtracts one span at hx to the screen at sx with clamping.
|
|
void rt_tlatesubclamp1col (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col(dc_translation, hx, yl, yh);
|
|
rt_subclamp1col(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts all four spans to the screen starting at sx with clamping.
|
|
void rt_tlatesubclamp4cols (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols(dc_translation, yl, yh);
|
|
rt_subclamp4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts one span at hx from the screen at sx with clamping.
|
|
void rt_revsubclamp1col (int hx, int sx, int yl, int yh)
|
|
{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4 + hx];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]];
|
|
DWORD b = a;
|
|
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
*dest = RGB32k.All[(a>>15) & a];
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_revsubclamp4cols (int sx, int yl, int yh)
|
|
{
|
|
BYTE *colormap;
|
|
BYTE *source;
|
|
BYTE *dest;
|
|
int count;
|
|
int pitch;
|
|
|
|
count = yh-yl;
|
|
if (count < 0)
|
|
return;
|
|
count++;
|
|
|
|
DWORD *fg2rgb = dc_srcblend;
|
|
DWORD *bg2rgb = dc_destblend;
|
|
dest = ylookup[yl] + sx + dc_destorg;
|
|
source = &dc_temp[yl*4];
|
|
pitch = dc_pitch;
|
|
colormap = dc_colormap;
|
|
|
|
do {
|
|
DWORD a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]];
|
|
DWORD b = a;
|
|
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[0] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[1] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[2] = RGB32k.All[(a>>15) & a];
|
|
|
|
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
|
|
b = a;
|
|
b &= 0x40100400;
|
|
b = b - (b >> 5);
|
|
a &= b;
|
|
a |= 0x01f07c1f;
|
|
dest[3] = RGB32k.All[(a>>15) & a];
|
|
|
|
source += 4;
|
|
dest += pitch;
|
|
} while (--count);
|
|
}
|
|
|
|
// Translates and subtracts one span at hx from the screen at sx with clamping.
|
|
void rt_tlaterevsubclamp1col (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col(dc_translation, hx, yl, yh);
|
|
rt_revsubclamp1col(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_tlaterevsubclamp4cols (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols(dc_translation, yl, yh);
|
|
rt_revsubclamp4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Copies all spans in all four columns to the screen starting at sx.
|
|
// sx should be dword-aligned.
|
|
void rt_draw4cols (int sx)
|
|
{
|
|
int x, bad;
|
|
unsigned int maxtop, minbot, minnexttop;
|
|
|
|
// Place a dummy "span" in each column. These don't get
|
|
// drawn. They're just here to avoid special cases in the
|
|
// max/min calculations below.
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
dc_ctspan[x][0] = screen->GetHeight()+1;
|
|
dc_ctspan[x][1] = screen->GetHeight();
|
|
}
|
|
|
|
#ifdef X86_ASM
|
|
// Setup assembly routines for changed colormaps or other parameters.
|
|
if (hcolfunc_post4 == rt_shaded4cols)
|
|
{
|
|
R_SetupShadedCol();
|
|
}
|
|
else if (hcolfunc_post4 == rt_addclamp4cols || hcolfunc_post4 == rt_tlateaddclamp4cols)
|
|
{
|
|
R_SetupAddClampCol();
|
|
}
|
|
else if (hcolfunc_post4 == rt_add4cols || hcolfunc_post4 == rt_tlateadd4cols)
|
|
{
|
|
R_SetupAddCol();
|
|
}
|
|
#endif
|
|
|
|
for (;;)
|
|
{
|
|
// If a column is out of spans, mark it as such
|
|
bad = 0;
|
|
minnexttop = 0xffffffff;
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
if (horizspan[x] >= dc_ctspan[x])
|
|
{
|
|
bad |= 1 << x;
|
|
}
|
|
else if ((horizspan[x]+2)[0] < minnexttop)
|
|
{
|
|
minnexttop = (horizspan[x]+2)[0];
|
|
}
|
|
}
|
|
// Once all columns are out of spans, we're done
|
|
if (bad == 15)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Find the largest shared area for the spans in each column
|
|
maxtop = MAX (MAX (horizspan[0][0], horizspan[1][0]),
|
|
MAX (horizspan[2][0], horizspan[3][0]));
|
|
minbot = MIN (MIN (horizspan[0][1], horizspan[1][1]),
|
|
MIN (horizspan[2][1], horizspan[3][1]));
|
|
|
|
// If there is no shared area with these spans, draw each span
|
|
// individually and advance to the next spans until we reach a shared area.
|
|
// However, only draw spans down to the highest span in the next set of
|
|
// spans. If we allow the entire height of a span to be drawn, it could
|
|
// prevent any more shared areas from being drawn in these four columns.
|
|
//
|
|
// Example: Suppose we have the following arrangement:
|
|
// A CD
|
|
// A CD
|
|
// B D
|
|
// B D
|
|
// aB D
|
|
// aBcD
|
|
// aBcD
|
|
// aBc
|
|
//
|
|
// If we draw the entire height of the spans, we end up drawing this first:
|
|
// A CD
|
|
// A CD
|
|
// B D
|
|
// B D
|
|
// B D
|
|
// B D
|
|
// B D
|
|
// B D
|
|
// B
|
|
//
|
|
// This leaves only the "a" and "c" columns to be drawn, and they are not
|
|
// part of a shared area, but if we can include B and D with them, we can
|
|
// get a shared area. So we cut off everything in the first set just
|
|
// above the "a" column and end up drawing this first:
|
|
// A CD
|
|
// A CD
|
|
// B D
|
|
// B D
|
|
//
|
|
// Then the next time through, we have the following arrangement with an
|
|
// easily shared area to draw:
|
|
// aB D
|
|
// aBcD
|
|
// aBcD
|
|
// aBc
|
|
if (bad != 0 || maxtop > minbot)
|
|
{
|
|
int drawcount = 0;
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
if (!(bad & 1))
|
|
{
|
|
if (horizspan[x][1] < minnexttop)
|
|
{
|
|
hcolfunc_post1 (x, sx+x, horizspan[x][0], horizspan[x][1]);
|
|
horizspan[x] += 2;
|
|
drawcount++;
|
|
}
|
|
else if (minnexttop > horizspan[x][0])
|
|
{
|
|
hcolfunc_post1 (x, sx+x, horizspan[x][0], minnexttop-1);
|
|
horizspan[x][0] = minnexttop;
|
|
drawcount++;
|
|
}
|
|
}
|
|
bad >>= 1;
|
|
}
|
|
// Drawcount *should* always be non-zero. The reality is that some situations
|
|
// can make this not true. Unfortunately, I'm not sure what those situations are.
|
|
if (drawcount == 0)
|
|
{
|
|
return;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Draw any span fragments above the shared area.
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
if (maxtop > horizspan[x][0])
|
|
{
|
|
hcolfunc_post1 (x, sx+x, horizspan[x][0], maxtop-1);
|
|
}
|
|
}
|
|
|
|
// Draw the shared area.
|
|
hcolfunc_post4 (sx, maxtop, minbot);
|
|
|
|
// For each column, if part of the span is past the shared area,
|
|
// set its top to just below the shared area. Otherwise, advance
|
|
// to the next span in that column.
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
if (minbot < horizspan[x][1])
|
|
{
|
|
horizspan[x][0] = minbot+1;
|
|
}
|
|
else
|
|
{
|
|
horizspan[x] += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Before each pass through a rendering loop that uses these routines,
|
|
// call this function to set up the span pointers.
|
|
void rt_initcols (BYTE *buff)
|
|
{
|
|
int y;
|
|
|
|
dc_temp = buff == NULL ? dc_tempbuff : buff;
|
|
for (y = 3; y >= 0; y--)
|
|
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
|
|
}
|
|
|
|
// Stretches a column into a temporary buffer which is later
|
|
// drawn to the screen along with up to three other columns.
|
|
void R_DrawColumnHorizP_C (void)
|
|
{
|
|
int count = dc_count;
|
|
BYTE *dest;
|
|
fixed_t fracstep;
|
|
fixed_t frac;
|
|
|
|
if (count <= 0)
|
|
return;
|
|
|
|
{
|
|
int x = dc_x & 3;
|
|
unsigned int **span;
|
|
|
|
span = &dc_ctspan[x];
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
dest = &dc_temp[x + 4*dc_yl];
|
|
}
|
|
fracstep = dc_iscale;
|
|
frac = dc_texturefrac;
|
|
|
|
{
|
|
const BYTE *source = dc_source;
|
|
|
|
if (count & 1) {
|
|
*dest = source[frac>>FRACBITS]; dest += 4; frac += fracstep;
|
|
}
|
|
if (count & 2) {
|
|
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest += 8;
|
|
}
|
|
if (count & 4) {
|
|
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest += 16;
|
|
}
|
|
count >>= 3;
|
|
if (!count) return;
|
|
|
|
do
|
|
{
|
|
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[16]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[20]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[24]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest[28]= source[frac>>FRACBITS]; frac += fracstep;
|
|
dest += 32;
|
|
} while (--count);
|
|
}
|
|
}
|
|
|
|
// [RH] Just fills a column with a given color
|
|
void R_FillColumnHorizP (void)
|
|
{
|
|
int count = dc_count;
|
|
BYTE color = dc_color;
|
|
BYTE *dest;
|
|
|
|
if (count <= 0)
|
|
return;
|
|
|
|
{
|
|
int x = dc_x & 3;
|
|
unsigned int **span = &dc_ctspan[x];
|
|
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
dest = &dc_temp[x + 4*dc_yl];
|
|
}
|
|
|
|
if (count & 1) {
|
|
*dest = color;
|
|
dest += 4;
|
|
}
|
|
if (!(count >>= 1))
|
|
return;
|
|
do {
|
|
dest[0] = color; dest[4] = color;
|
|
dest += 8;
|
|
} while (--count);
|
|
}
|
|
|
|
// Same as R_DrawMaskedColumn() except that it always uses R_DrawColumnHoriz().
|
|
|
|
void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *span)
|
|
{
|
|
while (span->Length != 0)
|
|
{
|
|
const int length = span->Length;
|
|
const int top = span->TopOffset;
|
|
|
|
// calculate unclipped screen coordinates for post
|
|
dc_yl = (sprtopscreen + spryscale * top) >> FRACBITS;
|
|
dc_yh = (sprtopscreen + spryscale * (top + length) - FRACUNIT) >> FRACBITS;
|
|
|
|
if (sprflipvert)
|
|
{
|
|
swapvalues (dc_yl, dc_yh);
|
|
}
|
|
|
|
if (dc_yh >= mfloorclip[dc_x])
|
|
{
|
|
dc_yh = mfloorclip[dc_x] - 1;
|
|
}
|
|
if (dc_yl < mceilingclip[dc_x])
|
|
{
|
|
dc_yl = mceilingclip[dc_x];
|
|
}
|
|
|
|
if (dc_yl <= dc_yh)
|
|
{
|
|
if (sprflipvert)
|
|
{
|
|
dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
|
|
- FixedMul (centeryfrac, dc_iscale) - dc_texturemid;
|
|
const fixed_t maxfrac = length << FRACBITS;
|
|
while (dc_texturefrac >= maxfrac)
|
|
{
|
|
if (++dc_yl > dc_yh)
|
|
goto nextpost;
|
|
dc_texturefrac += dc_iscale;
|
|
}
|
|
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
|
|
while (endfrac < 0)
|
|
{
|
|
if (--dc_yh < dc_yl)
|
|
goto nextpost;
|
|
endfrac -= dc_iscale;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dc_texturefrac = dc_texturemid - (top << FRACBITS)
|
|
+ (dc_yl*dc_iscale) - FixedMul (centeryfrac-FRACUNIT, dc_iscale);
|
|
while (dc_texturefrac < 0)
|
|
{
|
|
if (++dc_yl > dc_yh)
|
|
goto nextpost;
|
|
dc_texturefrac += dc_iscale;
|
|
}
|
|
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
|
|
const fixed_t maxfrac = length << FRACBITS;
|
|
if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
|
|
{
|
|
dc_yh++;
|
|
}
|
|
else while (endfrac >= maxfrac)
|
|
{
|
|
if (--dc_yh < dc_yl)
|
|
goto nextpost;
|
|
endfrac -= dc_iscale;
|
|
}
|
|
}
|
|
dc_source = column + top;
|
|
dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
|
|
dc_count = dc_yh - dc_yl + 1;
|
|
hcolfunc_pre ();
|
|
}
|
|
nextpost:
|
|
span++;
|
|
}
|
|
|
|
if (sprflipvert)
|
|
{
|
|
unsigned int *front = horizspan[dc_x&3];
|
|
unsigned int *back = dc_ctspan[dc_x&3] - 2;
|
|
|
|
// Reorder the posts so that they get drawn top-to-bottom
|
|
// instead of bottom-to-top.
|
|
while (front < back)
|
|
{
|
|
swapvalues (front[0], back[0]);
|
|
swapvalues (front[1], back[1]);
|
|
front += 2;
|
|
back -= 2;
|
|
}
|
|
}
|
|
}
|