qzdoom/src/posix/sdl
Christoph Oelckers 548ccb1df4 - removed some references to r_viewpoint in game code
Mainly to reduce number of search results.
2018-06-19 11:20:36 +02:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
critsec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sysfb.h - skip rendering when application is not active 2018-05-04 11:24:37 +03:00
hardware.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_gui.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_input.cpp - SDL: clear button state when switching from/to GUI input 2018-05-06 14:37:04 +03:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
i_system.cpp Needed headers for time and WIF* 2018-05-08 22:04:20 +03:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
sdlglvideo.cpp - remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow 2018-06-09 13:40:39 -04:00
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00