mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-02 08:52:12 +00:00
547 lines
15 KiB
C++
547 lines
15 KiB
C++
/*
|
|
** compatibility.cpp
|
|
** Handles compatibility flags for maps that are unlikely to be updated.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2009 Randy Heit
|
|
** Copyright 2009-2018 Christoph Oelckers
|
|
All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
** This file is for maps that have been rendered broken by bug fixes or other
|
|
** changes that seemed minor at the time, and it is unlikely that the maps
|
|
** will be changed. If you are making a map and you know it needs a
|
|
** compatibility option to play properly, you are advised to specify so with
|
|
** a MAPINFO.
|
|
*/
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
#include "sc_man.h"
|
|
#include "doomstat.h"
|
|
#include "c_dispatch.h"
|
|
#include "gi.h"
|
|
#include "g_level.h"
|
|
#include "p_lnspec.h"
|
|
#include "p_tags.h"
|
|
#include "w_wad.h"
|
|
#include "textures.h"
|
|
#include "g_levellocals.h"
|
|
#include "vm.h"
|
|
#include "actor.h"
|
|
#include "p_setup.h"
|
|
#include "maploader/maploader.h"
|
|
#include "types.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
union FMD5Holder
|
|
{
|
|
uint8_t Bytes[16];
|
|
uint32_t DWords[4];
|
|
hash_t Hash;
|
|
};
|
|
|
|
struct FCompatValues
|
|
{
|
|
int CompatFlags[3];
|
|
unsigned int ExtCommandIndex;
|
|
};
|
|
|
|
struct FMD5HashTraits
|
|
{
|
|
hash_t Hash(const FMD5Holder key)
|
|
{
|
|
return key.Hash;
|
|
}
|
|
int Compare(const FMD5Holder left, const FMD5Holder right)
|
|
{
|
|
return left.DWords[0] != right.DWords[0] ||
|
|
left.DWords[1] != right.DWords[1] ||
|
|
left.DWords[2] != right.DWords[2] ||
|
|
left.DWords[3] != right.DWords[3];
|
|
}
|
|
};
|
|
|
|
struct FCompatOption
|
|
{
|
|
const char *Name;
|
|
uint32_t CompatFlags;
|
|
int WhichSlot;
|
|
};
|
|
|
|
enum
|
|
{
|
|
SLOT_COMPAT,
|
|
SLOT_COMPAT2,
|
|
SLOT_BCOMPAT
|
|
};
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
static TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
static FCompatOption Options[] =
|
|
{
|
|
{ "setslopeoverflow", BCOMPATF_SETSLOPEOVERFLOW, SLOT_BCOMPAT },
|
|
{ "resetplayerspeed", BCOMPATF_RESETPLAYERSPEED, SLOT_BCOMPAT },
|
|
{ "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT },
|
|
{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
|
|
{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
|
|
{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
|
|
{ "floatbob", BCOMPATF_FLOATBOB, SLOT_BCOMPAT },
|
|
{ "noslopeid", BCOMPATF_NOSLOPEID, SLOT_BCOMPAT },
|
|
{ "clipmidtex", BCOMPATF_CLIPMIDTEX, SLOT_BCOMPAT },
|
|
|
|
// list copied from g_mapinfo.cpp
|
|
{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
|
|
{ "stairs", COMPATF_STAIRINDEX, SLOT_COMPAT },
|
|
{ "limitpain", COMPATF_LIMITPAIN, SLOT_COMPAT },
|
|
{ "nopassover", COMPATF_NO_PASSMOBJ, SLOT_COMPAT },
|
|
{ "notossdrops", COMPATF_NOTOSSDROPS, SLOT_COMPAT },
|
|
{ "useblocking", COMPATF_USEBLOCKING, SLOT_COMPAT },
|
|
{ "nodoorlight", COMPATF_NODOORLIGHT, SLOT_COMPAT },
|
|
{ "ravenscroll", COMPATF_RAVENSCROLL, SLOT_COMPAT },
|
|
{ "soundtarget", COMPATF_SOUNDTARGET, SLOT_COMPAT },
|
|
{ "dehhealth", COMPATF_DEHHEALTH, SLOT_COMPAT },
|
|
{ "trace", COMPATF_TRACE, SLOT_COMPAT },
|
|
{ "dropoff", COMPATF_DROPOFF, SLOT_COMPAT },
|
|
{ "boomscroll", COMPATF_BOOMSCROLL, SLOT_COMPAT },
|
|
{ "invisibility", COMPATF_INVISIBILITY, SLOT_COMPAT },
|
|
{ "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, SLOT_COMPAT },
|
|
{ "sectorsounds", COMPATF_SECTORSOUNDS, SLOT_COMPAT },
|
|
{ "missileclip", COMPATF_MISSILECLIP, SLOT_COMPAT },
|
|
{ "crossdropoff", COMPATF_CROSSDROPOFF, SLOT_COMPAT },
|
|
{ "wallrun", COMPATF_WALLRUN, SLOT_COMPAT }, // [GZ] Added for CC MAP29
|
|
{ "anybossdeath", COMPATF_ANYBOSSDEATH, SLOT_COMPAT },// [GZ] Added for UAC_DEAD
|
|
{ "mushroom", COMPATF_MUSHROOM, SLOT_COMPAT },
|
|
{ "mbfmonstermove", COMPATF_MBFMONSTERMOVE, SLOT_COMPAT },
|
|
{ "corpsegibs", COMPATF_CORPSEGIBS, SLOT_COMPAT },
|
|
{ "noblockfriends", COMPATF_NOBLOCKFRIENDS, SLOT_COMPAT },
|
|
{ "spritesort", COMPATF_SPRITESORT, SLOT_COMPAT },
|
|
{ "hitscan", COMPATF_HITSCAN, SLOT_COMPAT },
|
|
{ "lightlevel", COMPATF_LIGHT, SLOT_COMPAT },
|
|
{ "polyobj", COMPATF_POLYOBJ, SLOT_COMPAT },
|
|
{ "maskedmidtex", COMPATF_MASKEDMIDTEX, SLOT_COMPAT },
|
|
{ "badangles", COMPATF2_BADANGLES, SLOT_COMPAT2 },
|
|
{ "floormove", COMPATF2_FLOORMOVE, SLOT_COMPAT2 },
|
|
{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
|
|
{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
|
|
{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
|
|
{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
|
|
{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
|
|
{ "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 },
|
|
{ "explode1", COMPATF2_EXPLODE1, SLOT_COMPAT2 },
|
|
{ "explode2", COMPATF2_EXPLODE2, SLOT_COMPAT2 },
|
|
{ "railing", COMPATF2_RAILING, SLOT_COMPAT2 },
|
|
{ NULL, 0, 0 }
|
|
};
|
|
|
|
static const char *const LineSides[] =
|
|
{
|
|
"Front", "Back", NULL
|
|
};
|
|
|
|
static const char *const WallTiers[] =
|
|
{
|
|
"Top", "Mid", "Bot", NULL
|
|
};
|
|
|
|
static const char *const SectorPlanes[] =
|
|
{
|
|
"floor", "ceil", NULL
|
|
};
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// ParseCompatibility
|
|
//
|
|
//==========================================================================
|
|
|
|
void ParseCompatibility()
|
|
{
|
|
TArray<FMD5Holder> md5array;
|
|
FMD5Holder md5;
|
|
FCompatValues flags;
|
|
int i, x;
|
|
unsigned int j;
|
|
|
|
BCompatMap.Clear();
|
|
|
|
// The contents of this file are not cumulative, as it should not
|
|
// be present in user-distributed maps.
|
|
FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
|
|
|
|
while (sc.GetString()) // Get MD5 signature
|
|
{
|
|
do
|
|
{
|
|
if (strlen(sc.String) != 32)
|
|
{
|
|
sc.ScriptError("MD5 signature must be exactly 32 characters long");
|
|
}
|
|
for (i = 0; i < 32; ++i)
|
|
{
|
|
if (sc.String[i] >= '0' && sc.String[i] <= '9')
|
|
{
|
|
x = sc.String[i] - '0';
|
|
}
|
|
else
|
|
{
|
|
sc.String[i] |= 'a' ^ 'A';
|
|
if (sc.String[i] >= 'a' && sc.String[i] <= 'f')
|
|
{
|
|
x = sc.String[i] - 'a' + 10;
|
|
}
|
|
else
|
|
{
|
|
x = 0;
|
|
sc.ScriptError("MD5 signature must be a hexadecimal value");
|
|
}
|
|
}
|
|
if (!(i & 1))
|
|
{
|
|
md5.Bytes[i / 2] = x << 4;
|
|
}
|
|
else
|
|
{
|
|
md5.Bytes[i / 2] |= x;
|
|
}
|
|
}
|
|
md5array.Push(md5);
|
|
sc.MustGetString();
|
|
} while (!sc.Compare("{"));
|
|
memset(flags.CompatFlags, 0, sizeof(flags.CompatFlags));
|
|
flags.ExtCommandIndex = ~0u;
|
|
while (sc.GetString())
|
|
{
|
|
if ((i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
|
|
{
|
|
flags.CompatFlags[Options[i].WhichSlot] |= Options[i].CompatFlags;
|
|
}
|
|
else
|
|
{
|
|
sc.UnGet();
|
|
break;
|
|
}
|
|
}
|
|
sc.MustGetStringName("}");
|
|
for (j = 0; j < md5array.Size(); ++j)
|
|
{
|
|
BCompatMap[md5array[j]] = flags;
|
|
}
|
|
md5array.Clear();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CheckCompatibility
|
|
//
|
|
//==========================================================================
|
|
|
|
FName MapLoader::CheckCompatibility(MapData *map)
|
|
{
|
|
FMD5Holder md5;
|
|
FCompatValues *flags;
|
|
|
|
if (BCompatMap.CountUsed() == 0) ParseCompatibility();
|
|
|
|
Level->ii_compatflags = 0;
|
|
Level->ii_compatflags2 = 0;
|
|
Level->ib_compatflags = 0;
|
|
|
|
// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
|
|
// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
|
|
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
|
|
if (Wads.GetLumpFile(map->lumpnum) == Wads.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
|
|
{
|
|
Level->ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
|
|
if (gameinfo.flags & GI_COMPATSTAIRS) Level->ii_compatflags |= COMPATF_STAIRINDEX;
|
|
}
|
|
|
|
map->GetChecksum(md5.Bytes);
|
|
|
|
flags = BCompatMap.CheckKey(md5);
|
|
|
|
FString hash;
|
|
|
|
for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
|
|
{
|
|
hash.AppendFormat("%02X", md5.Bytes[j]);
|
|
}
|
|
|
|
if (developer >= DMSG_NOTIFY)
|
|
{
|
|
Printf("MD5 = %s", hash.GetChars());
|
|
if (flags != NULL)
|
|
{
|
|
Printf(", cflags = %08x, cflags2 = %08x, bflags = %08x\n",
|
|
flags->CompatFlags[SLOT_COMPAT], flags->CompatFlags[SLOT_COMPAT2], flags->CompatFlags[SLOT_BCOMPAT]);
|
|
}
|
|
else
|
|
{
|
|
Printf("\n");
|
|
}
|
|
}
|
|
|
|
if (flags != NULL)
|
|
{
|
|
Level->ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
|
|
Level->ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
|
|
Level->ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
|
|
}
|
|
|
|
// Reset i_compatflags
|
|
Level->ApplyCompatibility();
|
|
Level->ApplyCompatibility2();
|
|
// Set floatbob compatibility for all maps with an original Hexen MAPINFO.
|
|
if (Level->flags2 & LEVEL2_HEXENHACK)
|
|
{
|
|
Level->ib_compatflags |= BCOMPATF_FLOATBOB;
|
|
}
|
|
return FName(hash, true); // if this returns NAME_None it means there is no scripted compatibility handler.
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SetCompatibilityParams
|
|
//
|
|
//==========================================================================
|
|
|
|
class DLevelCompatibility : public DObject
|
|
{
|
|
DECLARE_ABSTRACT_CLASS(DLevelCompatibility, DObject)
|
|
public:
|
|
MapLoader *loader;
|
|
FLevelLocals *Level;
|
|
};
|
|
IMPLEMENT_CLASS(DLevelCompatibility, true, false);
|
|
|
|
|
|
void MapLoader::SetCompatibilityParams(FName checksum)
|
|
{
|
|
auto lc = Create<DLevelCompatibility>();
|
|
lc->loader = this;
|
|
lc->Level = Level;
|
|
for(auto cls : PClass::AllClasses)
|
|
{
|
|
if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelCompatibility)))
|
|
{
|
|
PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
|
|
if (func == nullptr)
|
|
{
|
|
Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
|
|
continue;
|
|
}
|
|
|
|
auto argTypes = func->Variants[0].Proto->ArgumentTypes;
|
|
if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
|
|
{
|
|
Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
|
|
continue;
|
|
}
|
|
|
|
VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
|
|
VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(sector);
|
|
PARAM_INT(planeval);
|
|
PARAM_FLOAT(delta);
|
|
|
|
if ((unsigned)sector < self->Level->sectors.Size())
|
|
{
|
|
sector_t *sec = &self->Level->sectors[sector];
|
|
secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
|
|
plane.ChangeHeight(delta);
|
|
sec->ChangePlaneTexZ(planeval, delta);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearSectorTags)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(sector);
|
|
self->Level->tagManager.RemoveSectorTags(sector);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(sector);
|
|
PARAM_INT(tag);
|
|
|
|
if ((unsigned)sector < self->Level->sectors.Size())
|
|
{
|
|
self->Level->tagManager.AddSectorTag(sector, tag);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearLineIDs)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(line);
|
|
self->Level->tagManager.RemoveLineIDs(line);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddLineID)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(line);
|
|
PARAM_INT(tag);
|
|
|
|
if ((unsigned)line < self->Level->lines.Size())
|
|
{
|
|
self->Level->tagManager.AddLineID(line, tag);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(thing);
|
|
PARAM_INT(skillmask);
|
|
|
|
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
|
|
{
|
|
self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingXY)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(thing);
|
|
PARAM_FLOAT(x);
|
|
PARAM_FLOAT(y);
|
|
|
|
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
|
|
{
|
|
auto& pos = self->loader->MapThingsConverted[thing].pos;
|
|
pos.X = x;
|
|
pos.Y = y;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(thing);
|
|
PARAM_FLOAT(z);
|
|
|
|
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
|
|
{
|
|
self->loader->MapThingsConverted[thing].pos.Z = z;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_INT(thing);
|
|
PARAM_INT(flags);
|
|
|
|
if ((unsigned)thing < self->loader->MapThingsConverted.Size())
|
|
{
|
|
self->loader->MapThingsConverted[thing].flags = flags;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_UINT(vertex);
|
|
PARAM_FLOAT(x);
|
|
PARAM_FLOAT(y);
|
|
|
|
if (vertex < self->Level->vertexes.Size())
|
|
{
|
|
self->Level->vertexes[vertex].p = DVector2(x, y);
|
|
}
|
|
self->loader->ForceNodeBuild = true;
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_UINT(lineidx);
|
|
PARAM_UINT(sideidx);
|
|
PARAM_UINT(sectoridx);
|
|
|
|
if ( sideidx < 2
|
|
&& lineidx < self->Level->lines.Size()
|
|
&& sectoridx < self->Level->sectors.Size())
|
|
{
|
|
line_t *line = &self->Level->lines[lineidx];
|
|
side_t *side = line->sidedef[sideidx];
|
|
side->sector = &self->Level->sectors[sectoridx];
|
|
if (sideidx == 0) line->frontsector = side->sector;
|
|
else line->backsector = side->sector;
|
|
}
|
|
self->loader->ForceNodeBuild = true;
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DLevelCompatibility);
|
|
PARAM_NAME(actorclass);
|
|
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
|
|
}
|
|
|
|
|
|
DEFINE_FIELD(DLevelCompatibility, Level);
|
|
|