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https://github.com/ZDoom/qzdoom.git
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53a389aafc
- fixed: untextured walls should never be passed to SplitWall. - fixed: untextured walls should not be affected by dynamic lights (it's either fog boundaries or outsides of 3D fog volumes.) |
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.. | ||
data | ||
dynlights | ||
hqnx | ||
hqnx_asm | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures | ||
utility | ||
gl_builddraw.cpp | ||
gl_functions.h |