qzdoom/wadsrc/static/shaders
2016-10-02 16:10:58 -04:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window. 2016-10-02 16:10:58 -04:00