qzdoom/wadsrc/static/actors/doom/doomarmor.txt
Christoph Oelckers a96d6ab072 Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/g_level.cpp
#	src/p_3dfloors.cpp
#	src/p_lnspec.cpp
#	src/p_saveg.cpp
#	src/p_spec.cpp
#	src/r_bsp.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_translate.cpp
#	src/r_data/sprites.cpp
#	src/r_defs.h
#	src/r_sky.h
#	src/stats.h
#	src/textures/texturemanager.cpp
#	src/textures/textures.h
#	src/version.h
#	src/win32/fb_d3d9.cpp
#	src/win32/hardware.cpp
#	src/win32/i_system.cpp
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/compatibility.txt
#	wadsrc/static/language.enu
#	wadsrc/static/mapinfo/common.txt
#	wadsrc/static/menudef.txt
#	wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00

60 lines
974 B
Text

// Armor bonus --------------------------------------------------------------
Actor ArmorBonus : BasicArmorBonus
{
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMBONUS"
Inventory.Icon "BON2A0"
Armor.Savepercent 33.335
Armor.Saveamount 1
Armor.Maxsaveamount 200
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
BON2 ABCDCB 6
loop
}
}
// Green armor --------------------------------------------------------------
Actor GreenArmor : BasicArmorPickup
{
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMOR"
Inventory.Icon "ARM1A0"
Armor.SavePercent 33.335
Armor.SaveAmount 100
States
{
Spawn:
ARM1 A 6
ARM1 B 7 bright
loop
}
}
// Blue armor ---------------------------------------------------------------
Actor BlueArmor : BasicArmorPickup
{
Radius 20
Height 16
Inventory.Pickupmessage "$GOTMEGA"
Inventory.Icon "ARM2A0"
Armor.Savepercent 50
Armor.Saveamount 200
States
{
Spawn:
ARM2 A 6
ARM2 B 6 bright
loop
}
}