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153 lines
4 KiB
CMake
153 lines
4 KiB
CMake
# List of source files required by libgme and any emulators
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# This is not 100% accurate (Fir_Resampler for instance) but
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# you'll be OK.
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set(libgme_SRCS Blip_Buffer.cpp
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Classic_Emu.cpp
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Data_Reader.cpp
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Dual_Resampler.cpp
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Effects_Buffer.cpp
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Fir_Resampler.cpp
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gme.cpp
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Gme_File.cpp
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M3u_Playlist.cpp
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Multi_Buffer.cpp
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Music_Emu.cpp
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)
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# Ay_Apu is very popular around here
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if (USE_GME_AY OR USE_GME_KSS)
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set(libgme_SRCS ${libgme_SRCS}
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Ay_Apu.cpp
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)
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endif()
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# so is Ym2612_Emu
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if (USE_GME_VGM OR USE_GME_GYM)
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set(libgme_SRCS ${libgme_SRCS}
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Ym2612_Emu.cpp
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)
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endif()
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# But none are as popular as Sms_Apu
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if (USE_GME_VGM OR USE_GME_GYM OR USE_GME_KSS)
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set(libgme_SRCS ${libgme_SRCS}
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Sms_Apu.cpp
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)
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endif()
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if (USE_GME_AY)
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set(libgme_SRCS ${libgme_SRCS}
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# Ay_Apu.cpp included earlier
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Ay_Cpu.cpp
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Ay_Emu.cpp
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)
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endif()
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if (USE_GME_GBS)
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set(libgme_SRCS ${libgme_SRCS}
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Gb_Apu.cpp
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Gb_Cpu.cpp
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Gb_Oscs.cpp
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Gbs_Emu.cpp
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)
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endif()
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if (USE_GME_GYM)
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set(libgme_SRCS ${libgme_SRCS}
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# Sms_Apu.cpp included earlier
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# Ym2612_Emu.cpp included earlier
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Gym_Emu.cpp
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)
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endif()
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if (USE_GME_HES)
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set(libgme_SRCS ${libgme_SRCS}
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Hes_Apu.cpp
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Hes_Cpu.cpp
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Hes_Emu.cpp
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)
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endif()
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if (USE_GME_KSS)
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set(libgme_SRCS ${libgme_SRCS}
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# Ay_Apu.cpp included earlier
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# Sms_Apu.cpp included earlier
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Kss_Cpu.cpp
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Kss_Emu.cpp
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Kss_Scc_Apu.cpp
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)
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endif()
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if (USE_GME_NSF OR USE_GME_NSFE)
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set(libgme_SRCS ${libgme_SRCS}
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Nes_Apu.cpp
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Nes_Cpu.cpp
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Nes_Fme7_Apu.cpp
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Nes_Namco_Apu.cpp
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Nes_Oscs.cpp
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Nes_Vrc6_Apu.cpp
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Nsf_Emu.cpp
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)
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endif()
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if (USE_GME_NSFE)
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set(libgme_SRCS ${libgme_SRCS}
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Nsfe_Emu.cpp
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)
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endif()
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if (USE_GME_SAP)
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set(libgme_SRCS ${libgme_SRCS}
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Sap_Apu.cpp
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Sap_Cpu.cpp
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Sap_Emu.cpp
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)
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endif()
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if (USE_GME_SPC)
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set(libgme_SRCS ${libgme_SRCS}
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Snes_Spc.cpp
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Spc_Cpu.cpp
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Spc_Dsp.cpp
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Spc_Emu.cpp
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Spc_Filter.cpp
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)
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endif()
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if (USE_GME_VGM)
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set(libgme_SRCS ${libgme_SRCS}
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# Sms_Apu.cpp included earlier
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# Ym2612_Emu.cpp included earlier
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Vgm_Emu.cpp
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Vgm_Emu_Impl.cpp
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Ym2413_Emu.cpp
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)
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endif()
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# These headers are part of the generic gme interface.
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set (EXPORTED_HEADERS gme.h)
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# Run during cmake phase, so this is available during make
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
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${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
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# On some platforms we may need to change headers or whatnot based on whether
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# we're building the library or merely using the library. The following is
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# only defined when building the library to allow us to tell which is which.
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#add_definitions(-DBLARGG_BUILD_DLL)
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# For the gme_types.h
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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# Add library to be compiled.
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add_library(gme ${libgme_SRCS})
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# The version is the release. The "soversion" is the API version. As long
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# as only build fixes are performed (i.e. no backwards-incompatible changes
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# to the API), the SOVERSION should be the same even when bumping up VERSION.
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# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
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# Hopefully the API can stay compatible with old versions.
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#set_target_properties(gme
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# PROPERTIES VERSION ${GME_VERSION}
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# SOVERSION 0)
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target_link_libraries(gme)
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