qzdoom/src/hwrenderer
Christoph Oelckers 52d73eabbf - weapon drawing code refactor complete.
Setup and drawing are now done separately, this also no longer needs the Quad drawer.
2018-05-04 23:11:37 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
scene - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00