qzdoom/src/rendering
2021-07-02 08:54:15 +02:00
..
2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. 2021-07-02 08:54:15 +02:00
swrenderer - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - better sprite shadow control 2021-07-02 08:47:58 +02:00
r_utility.h Add sprite shadows for the software renderer 2021-04-24 22:40:54 -04:00