qzdoom/src/rendering
Christoph Oelckers 1ba4dfbfa8 - fixed setup of PolyBSPs when the software renderer is active.
Some needed initialization was still in the hardware renderer and not the data creator.
2022-04-15 23:59:43 +02:00
..
2d - fixed compiler warnings 2021-11-06 23:55:16 +01:00
hwrenderer - fixed setup of PolyBSPs when the software renderer is active. 2022-04-15 23:59:43 +02:00
swrenderer Fix 3d floor-related crash in software renderer 2022-02-20 08:11:26 +01:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
r_utility.h Added A_SetViewPos(Vector3 Offset, int Flags = -1) 2022-01-24 12:00:33 -05:00