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bdd3188897
default bindings for it. (Only works with Raw Input on XP. Vista has support through Win32 mouse, as well. DirectInput does not support it at all, because the DirectInput mouse device does not expose this control.) SVN r1640 (trunk)
107 lines
3.2 KiB
C
107 lines
3.2 KiB
C
/*
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** d_gui.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** So when do I get a real UT-like windowing system?
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*/
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#ifndef __D_GUI_H__
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#define __D_GUI_H__
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// For a GUIEvent, x and y specify absolute location of mouse pointer
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enum EGUIEvent
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{
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EV_GUI_None,
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EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
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EV_GUI_KeyRepeat, // same
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EV_GUI_KeyUp, // same
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EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
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EV_GUI_MouseMove,
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EV_GUI_LButtonDown,
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EV_GUI_LButtonUp,
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EV_GUI_LButtonDblClick,
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EV_GUI_MButtonDown,
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EV_GUI_MButtonUp,
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EV_GUI_MButtonDblClick,
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EV_GUI_RButtonDown,
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EV_GUI_RButtonUp,
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EV_GUI_RButtonDblClick,
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EV_GUI_WheelUp, // data3: shift/ctrl/alt
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EV_GUI_WheelDown, // "
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EV_GUI_WheelRight, // "
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EV_GUI_WheelLeft, // "
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};
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enum GUIKeyModifiers
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{
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GKM_SHIFT = 1,
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GKM_CTRL = 2,
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GKM_ALT = 4
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};
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// Special codes for some GUI keys, including a few real ASCII codes.
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enum ESpecialGUIKeys
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{
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GK_PGDN = 1,
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GK_PGUP = 2,
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GK_HOME = 3,
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GK_END = 4,
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GK_LEFT = 5,
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GK_RIGHT = 6,
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GK_ALERT = 7, // ASCII bell
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GK_BACKSPACE= 8, // ASCII
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GK_TAB = 9, // ASCII
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GK_LINEFEED = 10, // ASCII
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GK_DOWN = 10,
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GK_VTAB = 11, // ASCII
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GK_UP = 11,
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GK_FORMFEED = 12, // ASCII
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GK_RETURN = 13, // ASCII
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GK_F1 = 14,
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GK_F2 = 15,
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GK_F3 = 16,
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GK_F4 = 17,
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GK_F5 = 18,
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GK_F6 = 19,
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GK_F7 = 20,
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GK_F8 = 21,
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GK_F9 = 22,
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GK_F10 = 23,
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GK_F11 = 24,
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GK_F12 = 25,
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GK_DEL = 26,
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GK_ESCAPE = 27, // ASCII
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GK_FREE1 = 28,
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GK_FREE2 = 29,
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GK_FREE3 = 30,
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GK_CESCAPE = 31 // color escape
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};
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#endif //__D_GUI_H__
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