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e654a99d39
The most frequent call using this is the regular texture creation function where this results in a pointless allocation and destruction of a temporary string which is easily avoided. |
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.. | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_postprocess.cpp | ||
gl_postprocessstate.cpp | ||
gl_postprocessstate.h | ||
gl_quaddrawer.cpp | ||
gl_quaddrawer.h | ||
gl_renderbuffers.cpp | ||
gl_renderbuffers.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |