mirror of
https://github.com/ZDoom/qzdoom.git
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37f701a462
P_TranslateLinedefs. - Fixed: ShowErrorPane can be called before ST_NetDone is valid so it has to check whether it is NULL. - Fixed: The Megasphere had an incorrect pickup sound. - Fixed: The new video initialization code could set the screen's Font pointer to NULL, causing a crash with levels that start in a secret sector. SVN r464 (trunk)
179 lines
3.3 KiB
Text
179 lines
3.3 KiB
Text
// Invulnerability Sphere ---------------------------------------------------
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ACTOR InvulnerabilitySphere : PowerupGiver 2022
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{
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Game Doom
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SpawnID 133
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.BIGPOWERUP
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Inventory.MaxAmount 0
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Powerup.Type Invulnerable
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Powerup.Color InverseMap
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Inventory.PickupMessage "$GOTINVUL"
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States
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{
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Spawn:
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PINV ABCD 6 Bright
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Loop
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}
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}
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// Soulsphere --------------------------------------------------------------
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ACTOR Soulsphere : Health 2013
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{
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Game Doom
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SpawnID 25
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Amount 100
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Inventory.MaxAmount 200
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Inventory.PickupMessage "$GOTSUPER"
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Inventory.PickupSound "misc/p_pkup"
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States
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{
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Spawn:
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SOUL ABCDCB 6 Bright
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Loop
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}
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}
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// Mega sphere --------------------------------------------------------------
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ACTOR MegasphereHealth : Health // for manipulation by Dehacked
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{
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Inventory.Amount 200
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Inventory.MaxAmount 200
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+INVENTORY.ALWAYSPICKUP
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}
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ACTOR Megasphere : CustomInventory 83
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{
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Game Doom
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SpawnID 132
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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Inventory.PickupMessage "$GOTMSPHERE"
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Inventory.PickupSound "misc/p_pkup"
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States
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{
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Spawn:
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MEGA ABCD 6 BRIGHT
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Loop
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Pickup:
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TNT1 A 0 A_GiveInventory("BlueArmor", 1)
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TNT1 A 0 A_GiveInventory("MegasphereHealth", 1)
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Stop
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}
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}
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// Invisibility -------------------------------------------------------------
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ACTOR BlurSphere : PowerupGiver 2024
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{
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Game Doom
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SpawnID 135
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+COUNTITEM
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+VISIBILITYPULSE
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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+INVENTORY.BIGPOWERUP
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Inventory.MaxAmount 0
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Powerup.Type Invisibility
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RenderStyle Translucent
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Inventory.PickupMessage "$GOTINVIS"
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States
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{
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Spawn:
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PINS ABCD 6 Bright
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Loop
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}
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}
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// Radiation suit (aka iron feet) -------------------------------------------
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ACTOR RadSuit : PowerupGiver 2025
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{
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Game Doom
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SpawnID 136
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Height 46
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Inventory.PickupMessage "$GOTSUIT"
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Powerup.Type IronFeet
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States
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{
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Spawn:
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SUIT A -1 Bright
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Stop
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}
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}
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// infrared -----------------------------------------------------------------
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ACTOR Infrared : PowerupGiver 2045
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{
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Game Doom
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SpawnID 138
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+COUNTITEM
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Powerup.Type LightAmp
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Inventory.PickupMessage "$GOTVISOR"
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States
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{
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Spawn:
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PVIS A 6 Bright
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PVIS B 6
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Loop
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}
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}
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// Allmap -------------------------------------------------------------------
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ACTOR Allmap : MapRevealer 2026
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{
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Game Doom
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SpawnID 137
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+COUNTITEM
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+INVENTORY.FANCYPICKUPSOUND
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+INVENTORY.ALWAYSPICKUP
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Inventory.MaxAmount 0
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$GOTMAP"
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States
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{
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Spawn:
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PMAP ABCDCB 6 Bright
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Loop
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}
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}
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// Berserk ------------------------------------------------------------------
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ACTOR Berserk : CustomInventory 2023
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{
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Game Doom
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SpawnID 134
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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Inventory.PickupMessage "$GOTBERSERK"
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States
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{
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Spawn:
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PSTR A -1
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Stop
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Pickup:
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TNT1 A 0 A_GiveInventory("PowerStrength")
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TNT1 A 0 HealThing(100, 0)
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TNT1 A 0 A_SelectWeapon("Fist")
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Stop
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}
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}
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