mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 13:01:14 +00:00
579502ab74
SVN r2768 (trunk)
897 lines
23 KiB
C++
897 lines
23 KiB
C++
/*
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** c_bind.cpp
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** Functions for using and maintaining key bindings
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "g_level.h"
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#include "hu_stuff.h"
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#include "gi.h"
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#include "configfile.h"
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#include "i_system.h"
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#include "d_event.h"
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#include <math.h>
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#include <stdlib.h>
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/* Default keybindings for Doom (and all other games)
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*/
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static const FBinding DefBindings[] =
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{
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{ "`", "toggleconsole" },
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{ "1", "slot 1" },
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{ "2", "slot 2" },
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{ "3", "slot 3" },
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{ "4", "slot 4" },
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{ "5", "slot 5" },
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{ "6", "slot 6" },
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{ "7", "slot 7" },
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{ "8", "slot 8" },
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{ "9", "slot 9" },
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{ "0", "slot 0" },
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{ "[", "invprev" },
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{ "]", "invnext" },
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{ "mwheelleft", "invprev" },
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{ "mwheelright", "invnext" },
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{ "enter", "invuse" },
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{ "-", "sizedown" },
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{ "=", "sizeup" },
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{ "ctrl", "+attack" },
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{ "alt", "+strafe" },
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{ "shift", "+speed" },
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{ "space", "+use" },
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{ "rightarrow", "+right" },
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{ "leftarrow", "+left" },
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{ "uparrow", "+forward" },
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{ "downarrow", "+back" },
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{ ",", "+moveleft" },
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{ ".", "+moveright" },
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{ "mouse1", "+attack" },
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{ "mouse2", "+strafe" },
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{ "mouse3", "+forward" },
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{ "mouse4", "+speed" },
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{ "capslock", "toggle cl_run" },
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{ "f1", "menu_help" },
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{ "f2", "menu_save" },
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{ "f3", "menu_load" },
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{ "f4", "menu_options" },
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{ "f5", "menu_display" },
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{ "f6", "quicksave" },
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{ "f7", "menu_endgame" },
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{ "f8", "togglemessages" },
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{ "f9", "quickload" },
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{ "f11", "bumpgamma" },
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{ "f10", "menu_quit" },
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{ "tab", "togglemap" },
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{ "pause", "pause" },
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{ "sysrq", "screenshot" },
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{ "t", "messagemode" },
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{ "\\", "+showscores" },
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{ "f12", "spynext" },
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{ "mwheeldown", "weapnext" },
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{ "mwheelup", "weapprev" },
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// Generic joystick buttons
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{ "joy1", "+attack" },
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{ "joy2", "+strafe" },
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{ "joy3", "+speed" },
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{ "joy4", "+use" },
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// Xbox 360 / PS2 controllers
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{ "pad_a", "+use" },
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{ "pad_y", "+jump" },
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{ "rtrigger", "+attack" },
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{ "ltrigger", "+altattack" },
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{ "lshoulder", "weapprev" },
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{ "rshoulder", "weapnext" },
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{ "dpadleft", "invprev" },
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{ "dpadright", "invnext" },
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{ "dpaddown", "invuse" },
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{ "dpadup", "togglemap" },
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{ "pad_start", "pause" },
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{ "pad_back", "menu_main" },
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{ "lthumb", "crouch" },
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{ NULL }
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};
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static const FBinding DefRavenBindings[] =
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{
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{ "pgup", "+moveup" },
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{ "insert", "+movedown" },
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{ "home", "land" },
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{ "pgdn", "+lookup" },
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{ "del", "+lookdown" },
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{ "end", "centerview" },
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{ NULL }
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};
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static const FBinding DefHereticBindings[] =
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{
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{ "backspace", "use ArtiTomeOfPower" },
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{ NULL }
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};
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static const FBinding DefHexenBindings[] =
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{
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{ "/", "+jump" },
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{ "backspace", "invuseall" },
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{ "\\", "use ArtiHealth" },
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{ "0", "useflechette" },
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{ "9", "use ArtiBlastRadius" },
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{ "8", "use ArtiTeleport" },
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{ "7", "use ArtiTeleportOther" },
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{ "6", "use ArtiPork" },
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{ "5", "use ArtiInvulnerability2" },
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{ "scroll", "+showscores" },
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{ NULL }
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};
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static const FBinding DefStrifeBindings[] =
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{
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{ "a", "+jump" },
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{ "w", "showpop 1" },
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{ "backspace", "invdrop" },
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{ "z", "showpop 3" },
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{ "k", "showpop 2" },
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{ "q", "invquery" },
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{ NULL }
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// not done
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// h - use health
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};
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static const FBinding DefAutomapBindings[] =
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{
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{ "f", "am_togglefollow" },
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{ "g", "am_togglegrid" },
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{ "p", "am_toggletexture" },
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{ "m", "am_setmark" },
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{ "c", "am_clearmarks" },
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{ "0", "am_gobig" },
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{ "rightarrow", "+am_panright" },
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{ "leftarrow", "+am_panleft" },
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{ "uparrow", "+am_panup" },
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{ "downarrow", "+am_pandown" },
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{ "-", "+am_zoomout" },
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{ "=", "+am_zoomin" },
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{ "kp-", "+am_zoomout" },
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{ "kp+", "+am_zoomin" },
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{ "mwheelup", "am_zoom 1.2" },
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{ "mwheeldown", "am_zoom -1.2" },
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{ NULL }
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};
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const char *KeyNames[NUM_KEYS] =
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{
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// This array is dependant on the particular keyboard input
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// codes generated in i_input.c. If they change there, they
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// also need to change here. In this case, we use the
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// DirectInput codes and assume a qwerty keyboard layout.
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// See <dinput.h> for the DIK_* codes
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NULL, "escape", "1", "2", "3", "4", "5", "6", //00
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"7", "8", "9", "0", "-", "=", "backspace","tab", //08
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"q", "w", "e", "r", "t", "y", "u", "i", //10
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"o", "p", "[", "]", "enter", "ctrl", "a", "s", //18
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"d", "f", "g", "h", "j", "k", "l", ";", //20
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"'", "`", "shift", "\\", "z", "x", "c", "v", //28
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"b", "n", "m", ",", ".", "/", "rshift", "kp*", //30
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"alt", "space", "capslock", "f1", "f2", "f3", "f4", "f5", //38
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"f6", "f7", "f8", "f9", "f10", "numlock", "scroll", "kp7", //40
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"kp8", "kp9", "kp-", "kp4", "kp5", "kp6", "kp+", "kp1", //48
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"kp2", "kp3", "kp0", "kp.", NULL, NULL, "oem102", "f11", //50
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"f12", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //58
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NULL, NULL, NULL, NULL, "f13", "f14", "f15", "f16", //60
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
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"kana", NULL, NULL, "abnt_c1", NULL, NULL, NULL, NULL, //70
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NULL, "convert", NULL, "noconvert",NULL, "yen", "abnt_c2", NULL, //78
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
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NULL, NULL, NULL, NULL, NULL, "kp=", NULL, NULL, //88
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"circumflex","@", ":", "_", "kanji", "stop", "ax", "unlabeled",//90
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NULL, "prevtrack",NULL, NULL, "kp-enter", "rctrl", NULL, NULL, //98
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"mute", "calculator","play", NULL, "stop", NULL, NULL, NULL, //A0
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NULL, NULL, NULL, NULL, NULL, NULL, "voldown", NULL, //A8
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"volup", NULL, "webhome", "kp,", NULL, "kp/", NULL, "sysrq", //B0
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"ralt", NULL, NULL, NULL, NULL, NULL, NULL, NULL, //B8
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NULL, NULL, NULL, NULL, NULL, "pause", NULL, "home", //C0
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"uparrow", "pgup", NULL, "leftarrow",NULL, "rightarrow",NULL, "end", //C8
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"downarrow","pgdn", "ins", "del", NULL, NULL, NULL, NULL, //D0
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NULL, NULL, NULL, "lwin", "rwin", "apps", "power", "sleep", //D8
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NULL, NULL, NULL, "wake", NULL, "search", "favorites","refresh", //E0
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"webstop", "webforward","webback", "mycomputer","mail", "mediaselect",NULL, NULL, //E8
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F0
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //F8
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// non-keyboard buttons that can be bound
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"mouse1", "mouse2", "mouse3", "mouse4", // 8 mouse buttons
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"mouse5", "mouse6", "mouse7", "mouse8",
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"joy1", "joy2", "joy3", "joy4", // 128 joystick buttons!
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"joy5", "joy6", "joy7", "joy8",
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"joy9", "joy10", "joy11", "joy12",
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"joy13", "joy14", "joy15", "joy16",
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"joy17", "joy18", "joy19", "joy20",
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"joy21", "joy22", "joy23", "joy24",
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"joy25", "joy26", "joy27", "joy28",
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"joy29", "joy30", "joy31", "joy32",
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"joy33", "joy34", "joy35", "joy36",
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"joy37", "joy38", "joy39", "joy40",
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"joy41", "joy42", "joy43", "joy44",
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"joy45", "joy46", "joy47", "joy48",
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"joy49", "joy50", "joy51", "joy52",
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"joy53", "joy54", "joy55", "joy56",
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"joy57", "joy58", "joy59", "joy60",
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"joy61", "joy62", "joy63", "joy64",
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"joy65", "joy66", "joy67", "joy68",
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"joy69", "joy70", "joy71", "joy72",
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"joy73", "joy74", "joy75", "joy76",
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"joy77", "joy78", "joy79", "joy80",
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"joy81", "joy82", "joy83", "joy84",
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"joy85", "joy86", "joy87", "joy88",
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"joy89", "joy90", "joy91", "joy92",
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"joy93", "joy94", "joy95", "joy96",
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"joy97", "joy98", "joy99", "joy100",
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"joy101", "joy102", "joy103", "joy104",
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"joy105", "joy106", "joy107", "joy108",
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"joy109", "joy110", "joy111", "joy112",
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"joy113", "joy114", "joy115", "joy116",
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"joy117", "joy118", "joy119", "joy120",
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"joy121", "joy122", "joy123", "joy124",
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"joy125", "joy126", "joy127", "joy128",
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"pov1up", "pov1right","pov1down", "pov1left", // First POV hat
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"pov2up", "pov2right","pov2down", "pov2left", // Second POV hat
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"pov3up", "pov3right","pov3down", "pov3left", // Third POV hat
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"pov4up", "pov4right","pov4down", "pov4left", // Fourth POV hat
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"mwheelup", "mwheeldown", // the mouse wheel
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"mwheelright", "mwheelleft",
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"axis1plus","axis1minus","axis2plus","axis2minus", // joystick axes as buttons
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"axis3plus","axis3minus","axis4plus","axis4minus",
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"axis5plus","axis5minus","axis6plus","axis6minus",
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"axis7plus","axis7minus","axis8plus","axis8minus",
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"lstickright","lstickleft","lstickdown","lstickup", // Gamepad axis-based buttons
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"rstickright","rstickleft","rstickdown","rstickup",
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"dpadup","dpaddown","dpadleft","dpadright", // Gamepad buttons
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"pad_start","pad_back","lthumb","rthumb",
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"lshoulder","rshoulder","ltrigger","rtrigger",
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"pad_a", "pad_b", "pad_x", "pad_y"
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};
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FKeyBindings Bindings;
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FKeyBindings DoubleBindings;
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FKeyBindings AutomapBindings;
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static unsigned int DClickTime[NUM_KEYS];
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static BYTE DClicked[(NUM_KEYS+7)/8];
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static int GetKeyFromName (const char *name)
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{
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int i;
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// Names of the form #xxx are translated to key xxx automatically
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if (name[0] == '#' && name[1] != 0)
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{
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return atoi (name + 1);
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}
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// Otherwise, we scan the KeyNames[] array for a matching name
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for (i = 0; i < NUM_KEYS; i++)
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{
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if (KeyNames[i] && !stricmp (KeyNames[i], name))
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return i;
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}
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return 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static int GetConfigKeyFromName (const char *key)
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{
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int keynum = GetKeyFromName(key);
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if (keynum == 0)
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{
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if (stricmp (key, "LeftBracket") == 0)
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{
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keynum = GetKeyFromName ("[");
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}
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else if (stricmp (key, "RightBracket") == 0)
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{
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keynum = GetKeyFromName ("]");
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}
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else if (stricmp (key, "Equals") == 0)
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{
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keynum = GetKeyFromName ("=");
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}
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else if (stricmp (key, "KP-Equals") == 0)
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{
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keynum = GetKeyFromName ("kp=");
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}
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}
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return keynum;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static const char *KeyName (int key)
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{
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static char name[5];
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if (KeyNames[key])
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return KeyNames[key];
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mysnprintf (name, countof(name), "#%d", key);
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return name;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static const char *ConfigKeyName(int keynum)
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{
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const char *name = KeyName(keynum);
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if (name[1] == 0) // Make sure given name is config-safe
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{
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if (name[0] == '[')
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return "LeftBracket";
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else if (name[0] == ']')
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return "RightBracket";
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else if (name[0] == '=')
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return "Equals";
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else if (strcmp (name, "kp=") == 0)
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return "KP-Equals";
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}
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return name;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void C_NameKeys (char *str, int first, int second)
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{
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int c = 0;
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*str = 0;
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if (first)
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{
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c++;
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strcpy (str, KeyName (first));
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if (second)
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strcat (str, " or ");
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}
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if (second)
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{
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c++;
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strcat (str, KeyName (second));
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}
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if (!c)
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*str = '\0';
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void FKeyBindings::DoBind (const char *key, const char *bind)
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{
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int keynum = GetConfigKeyFromName (key);
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if (keynum != 0)
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{
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Binds[keynum] = bind;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void FKeyBindings::SetBinds(const FBinding *binds)
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{
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while (binds->Key)
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{
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DoBind (binds->Key, binds->Bind);
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binds++;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void FKeyBindings::UnbindAll ()
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{
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for (int i = 0; i < NUM_KEYS; ++i)
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{
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Binds[i] = "";
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void FKeyBindings::UnbindKey(const char *key)
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{
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int i;
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if ( (i = GetKeyFromName (key)) )
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{
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Binds[i] = "";
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}
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else
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{
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Printf ("Unknown key \"%s\"\n", key);
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return;
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}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void FKeyBindings::PerformBind(FCommandLine &argv, const char *msg)
|
|
{
|
|
int i;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
i = GetKeyFromName (argv[1]);
|
|
if (!i)
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", argv[1]);
|
|
return;
|
|
}
|
|
if (argv.argc() == 2)
|
|
{
|
|
Printf ("\"%s\" = \"%s\"\n", argv[1], Binds[i].GetChars());
|
|
}
|
|
else
|
|
{
|
|
Binds[i] = argv[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("%s:\n", msg);
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (!Binds[i].IsEmpty())
|
|
Printf ("%s \"%s\"\n", KeyName (i), Binds[i].GetChars());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// This function is first called for functions in custom key sections.
|
|
// In this case, matchcmd is non-NULL, and only keys bound to that command
|
|
// are stored. If a match is found, its binding is set to "\1".
|
|
// After all custom key sections are saved, it is called one more for the
|
|
// normal Bindings and DoubleBindings sections for this game. In this case
|
|
// matchcmd is NULL and all keys will be stored. The config section was not
|
|
// previously cleared, so all old bindings are still in place. If the binding
|
|
// for a key is empty, the corresponding key in the config is removed as well.
|
|
// If a binding is "\1", then the binding itself is cleared, but nothing
|
|
// happens to the entry in the config.
|
|
//
|
|
//=============================================================================
|
|
|
|
void FKeyBindings::ArchiveBindings(FConfigFile *f, const char *matchcmd)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (Binds[i].IsEmpty())
|
|
{
|
|
if (matchcmd == NULL)
|
|
{
|
|
f->ClearKey(ConfigKeyName(i));
|
|
}
|
|
}
|
|
else if (matchcmd == NULL || stricmp(Binds[i], matchcmd) == 0)
|
|
{
|
|
if (Binds[i][0] == '\1')
|
|
{
|
|
Binds[i] = "";
|
|
continue;
|
|
}
|
|
f->SetValueForKey(ConfigKeyName(i), Binds[i]);
|
|
if (matchcmd != NULL)
|
|
{ // If saving a specific command, set a marker so that
|
|
// it does not get saved in the general binding list.
|
|
Binds[i] = "\1";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
int FKeyBindings::GetKeysForCommand (const char *cmd, int *first, int *second)
|
|
{
|
|
int c, i;
|
|
|
|
*first = *second = c = i = 0;
|
|
|
|
while (i < NUM_KEYS && c < 2)
|
|
{
|
|
if (stricmp (cmd, Binds[i]) == 0)
|
|
{
|
|
if (c++ == 0)
|
|
*first = i;
|
|
else
|
|
*second = i;
|
|
}
|
|
i++;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void FKeyBindings::UnbindACommand (const char *str)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_KEYS; i++)
|
|
{
|
|
if (!stricmp (str, Binds[i]))
|
|
{
|
|
Binds[i] = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void FKeyBindings::DefaultBind(const char *keyname, const char *cmd)
|
|
{
|
|
int key = GetKeyFromName (keyname);
|
|
if (key == 0)
|
|
{
|
|
Printf ("Unknown key \"%s\"\n", keyname);
|
|
return;
|
|
}
|
|
if (!Binds[key].IsEmpty())
|
|
{ // This key is already bound.
|
|
return;
|
|
}
|
|
for (int i = 0; i < NUM_KEYS; ++i)
|
|
{
|
|
if (!Binds[i].IsEmpty() && stricmp (Binds[i], cmd) == 0)
|
|
{ // This command is already bound to a key.
|
|
return;
|
|
}
|
|
}
|
|
// It is safe to do the bind, so do it.
|
|
Binds[key] = cmd;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void C_UnbindAll ()
|
|
{
|
|
Bindings.UnbindAll();
|
|
DoubleBindings.UnbindAll();
|
|
AutomapBindings.UnbindAll();
|
|
}
|
|
|
|
CCMD (unbindall)
|
|
{
|
|
C_UnbindAll ();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
CCMD (unbind)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
Bindings.UnbindKey(argv[1]);
|
|
}
|
|
}
|
|
|
|
CCMD (undoublebind)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
DoubleBindings.UnbindKey(argv[1]);
|
|
}
|
|
}
|
|
|
|
CCMD (unmapbind)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
AutomapBindings.UnbindKey(argv[1]);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
CCMD (bind)
|
|
{
|
|
Bindings.PerformBind(argv, "Current key bindings");
|
|
}
|
|
|
|
CCMD (doublebind)
|
|
{
|
|
DoubleBindings.PerformBind(argv, "Current key doublebindings");
|
|
}
|
|
|
|
CCMD (mapbind)
|
|
{
|
|
AutomapBindings.PerformBind(argv, "Current automap key bindings");
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD defaultbind
|
|
//
|
|
// Binds a command to a key if that key is not already bound and if
|
|
// that command is not already bound to another key.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (defaultbind)
|
|
{
|
|
if (argv.argc() < 3)
|
|
{
|
|
Printf ("Usage: defaultbind <key> <command>\n");
|
|
}
|
|
else
|
|
{
|
|
Bindings.DefaultBind(argv[1], argv[2]);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
CCMD (rebind)
|
|
{
|
|
FKeyBindings *bindings;
|
|
|
|
if (key == 0)
|
|
{
|
|
Printf ("Rebind cannot be used from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (key & KEY_DBLCLICKED)
|
|
{
|
|
bindings = &DoubleBindings;
|
|
key &= KEY_DBLCLICKED-1;
|
|
}
|
|
else
|
|
{
|
|
bindings = &Bindings;
|
|
}
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
bindings->SetBind(key, argv[1]);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void C_BindDefaults ()
|
|
{
|
|
Bindings.SetBinds (DefBindings);
|
|
|
|
if (gameinfo.gametype & (GAME_Raven|GAME_Strife))
|
|
{
|
|
Bindings.SetBinds (DefRavenBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Heretic)
|
|
{
|
|
Bindings.SetBinds (DefHereticBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Hexen)
|
|
{
|
|
Bindings.SetBinds (DefHexenBindings);
|
|
}
|
|
|
|
if (gameinfo.gametype == GAME_Strife)
|
|
{
|
|
Bindings.SetBinds (DefStrifeBindings);
|
|
}
|
|
|
|
AutomapBindings.SetBinds(DefAutomapBindings);
|
|
}
|
|
|
|
CCMD(binddefaults)
|
|
{
|
|
C_BindDefaults ();
|
|
}
|
|
|
|
void C_SetDefaultBindings ()
|
|
{
|
|
C_UnbindAll ();
|
|
C_BindDefaults ();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds)
|
|
{
|
|
FString binding;
|
|
bool dclick;
|
|
int dclickspot;
|
|
BYTE dclickmask;
|
|
|
|
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
|
|
return false;
|
|
|
|
if ((unsigned int)ev->data1 >= NUM_KEYS)
|
|
return false;
|
|
|
|
dclickspot = ev->data1 >> 3;
|
|
dclickmask = 1 << (ev->data1 & 7);
|
|
dclick = false;
|
|
|
|
// This used level.time which didn't work outside a level.
|
|
if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown)
|
|
{
|
|
// Key pressed for a double click
|
|
if (doublebinds != NULL) binding = doublebinds->GetBinding(ev->data1);
|
|
DClicked[dclickspot] |= dclickmask;
|
|
dclick = true;
|
|
}
|
|
else
|
|
{
|
|
if (ev->type == EV_KeyDown)
|
|
{ // Key pressed for a normal press
|
|
binding = binds->GetBinding(ev->data1);
|
|
DClickTime[ev->data1] = I_MSTime() + 571;
|
|
}
|
|
else if (DClicked[dclickspot] & dclickmask)
|
|
{ // Key released from a double click
|
|
if (doublebinds != NULL) binding = doublebinds->GetBinding(ev->data1);
|
|
DClicked[dclickspot] &= ~dclickmask;
|
|
DClickTime[ev->data1] = 0;
|
|
dclick = true;
|
|
}
|
|
else
|
|
{ // Key released from a normal press
|
|
binding = binds->GetBinding(ev->data1);
|
|
}
|
|
}
|
|
|
|
|
|
if (binding.IsEmpty())
|
|
{
|
|
binding = binds->GetBinding(ev->data1);
|
|
dclick = false;
|
|
}
|
|
|
|
if (!binding.IsEmpty() && (chatmodeon == 0 || ev->data1 < 256))
|
|
{
|
|
if (ev->type == EV_KeyUp && binding[0] != '+')
|
|
{
|
|
return false;
|
|
}
|
|
|
|
char *copy = binding.LockBuffer();
|
|
|
|
if (ev->type == EV_KeyUp)
|
|
{
|
|
copy[0] = '-';
|
|
}
|
|
|
|
AddCommandString (copy, dclick ? ev->data1 | KEY_DBLCLICKED : ev->data1);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|