qzdoom/src/gl
2014-12-01 09:58:23 +01:00
..
data - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00
dynlights - removed debug code. 2014-10-23 17:35:58 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics 2014-11-27 10:58:34 +02:00
models - fixed: DMD models didn't load their triangle data. 2014-10-24 13:03:26 +02:00
renderer - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward. 2014-11-27 12:26:52 +01:00
scene - fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward. 2014-11-27 12:26:52 +01:00
shaders - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
system - On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays. 2014-12-01 09:58:23 +01:00
textures - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked. 2014-10-26 08:41:52 +01:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00