qzdoom/src/gl/system
2016-08-14 09:05:49 +02:00
..
gl_cvars.h Added lens distortion shader 2016-08-02 17:32:21 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp GetScreenshotBuffer bug fix 2016-08-14 09:05:49 +02:00
gl_framebuffer.h - renamed WipeVertexBuffer to FSimpleVertexBuffer because this will be useful elsewhere, too. 2016-08-07 00:40:31 +02:00
gl_interface.cpp - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00
gl_interface.h - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00
gl_load.c - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport 2016-08-14 09:05:48 +02:00