qzdoom/src/common
2022-11-05 13:31:22 +01:00
..
2d - added [[noreturn]] to several functions that always throw exceptions. 2022-11-05 09:09:00 +01:00
audio - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
console - do two-step init of CVARs to ensure that flag and mask vars always find their master CVar. 2022-10-24 19:27:04 +02:00
cutscenes - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
engine - changed Windows config and game data storage to prefer known folders over the program directory. 2022-11-05 13:28:31 +01:00
filesystem - Backend update from Raze. 2022-10-25 07:02:45 +02:00
fonts - stupid typo... 2022-10-20 19:06:07 +02:00
menu - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
models - added [[noreturn]] to several functions that always throw exceptions. 2022-11-05 09:09:00 +01:00
objects - did some cleanup on p_mobj.cpp 2022-11-05 12:00:43 +01:00
platform - Better messages on migration requester. 2022-11-05 13:31:22 +01:00
rendering Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
scripting - added [[noreturn]] to several functions that always throw exceptions. 2022-11-05 09:09:00 +01:00
startscreen - minor cleanup. 2022-10-02 14:36:49 +02:00
statusbar - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
textures - Backend update from Raze. 2022-10-25 07:02:45 +02:00
thirdparty - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
utility - added [[noreturn]] to several functions that always throw exceptions. 2022-11-05 09:09:00 +01:00