qzdoom/src/gl/models
2017-03-10 00:43:36 +01:00
..
gl_models.cpp Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
gl_models.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_models_md2.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_models_md3.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_voxels.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
tab_anorms.h - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00