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Here the calling code must ensure that the music object won't be accessible anymore before it gets deleted. |
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.. | ||
backend | ||
music | ||
thirdparty | ||
s_advsound.cpp | ||
s_environment.cpp | ||
s_music.cpp | ||
s_music.h | ||
s_sndseq.cpp | ||
s_sndseq.h | ||
s_sound.cpp | ||
s_sound.h |