qzdoom/src/sound/music_midi_timidity.cpp
Randy Heit a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00

743 lines
16 KiB
C++

#include "i_musicinterns.h"
#include "c_cvars.h"
#include "cmdlib.h"
#include "templates.h"
#if !defined(_WIN32) && 0
// Under Linux, buffer output from Timidity to try to avoid "bubbles"
// in the sound output.
class FPipeBuffer
{
public:
FPipeBuffer::FPipeBuffer (int fragSize, int nFrags, int pipe);
~FPipeBuffer ();
int ReadFrag (BYTE *Buf);
private:
int PipeHandle;
int FragSize;
int BuffSize;
int WritePos, ReadPos;
BYTE *Buffer;
bool GotFull;
SDL_mutex *BufferMutex;
SDL_thread *Reader;
static int ThreadProc (void *data);
};
#endif
#ifndef _WIN32
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <wordexp.h>
#include <signal.h>
int ChildQuit;
void ChildSigHandler (int signum)
{
ChildQuit = waitpid (-1, NULL, WNOHANG);
}
#endif
#ifdef _WIN32
const char TimiditySong::EventName[] = "TiMidity Killer";
static char TimidityTitle[] = "TiMidity (ZDoom Launched)";
CVAR (String, timidity_exe, "timidity.exe", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#else
CVAR (String, timidity_exe, "timidity", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#endif
CVAR (String, timidity_extargs, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // extra args to pass to Timidity
CVAR (String, timidity_chorus, "0", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, timidity_reverb, "0", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, timidity_stereo, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, timidity_8bit, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, timidity_byteswap, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// added because Timidity's output is rather loud.
CUSTOM_CVAR (Float, timidity_mastervolume, 1.0f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0.f)
self = 0.f;
else if (self > 4.f)
self = 4.f;
if (currSong != NULL)
currSong->TimidityVolumeChanged();
}
CUSTOM_CVAR (Int, timidity_pipe, 60, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{ // pipe size in ms
if (timidity_pipe < 0)
{ // a negative size makes no sense
timidity_pipe = 0;
}
}
CUSTOM_CVAR (Int, timidity_frequency, 22050, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{ // Clamp frequency to Timidity's limits
if (self < 4000)
self = 4000;
else if (self > 65000)
self = 65000;
}
void TimiditySong::Play (bool looping, int subsong)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (LaunchTimidity ())
{
if (m_Stream != NULL)
{
if (m_Stream->Play (true, timidity_mastervolume))
{
m_Status = STATE_Playing;
}
}
else
{ // Assume success if not mixing with FMOD
m_Status = STATE_Playing;
}
}
}
void TimiditySong::Stop ()
{
if (m_Status != STATE_Stopped)
{
if (m_Stream != NULL)
{
m_Stream->Stop ();
}
#ifdef _WIN32
if (ChildProcess != INVALID_HANDLE_VALUE)
{
SetEvent (KillerEvent);
if (WaitForSingleObject (ChildProcess, 500) != WAIT_OBJECT_0)
{
TerminateProcess (ChildProcess, 666);
}
CloseHandle (ChildProcess);
ChildProcess = INVALID_HANDLE_VALUE;
}
#else
if (ChildProcess != -1)
{
if (kill (ChildProcess, SIGTERM) != 0)
{
kill (ChildProcess, SIGKILL);
}
waitpid (ChildProcess, NULL, 0);
ChildProcess = -1;
}
#endif
}
m_Status = STATE_Stopped;
}
TimiditySong::~TimiditySong ()
{
Stop ();
#if _WIN32
if (WriteWavePipe != INVALID_HANDLE_VALUE)
{
CloseHandle (WriteWavePipe);
WriteWavePipe = INVALID_HANDLE_VALUE;
}
if (ReadWavePipe != INVALID_HANDLE_VALUE)
{
CloseHandle (ReadWavePipe);
ReadWavePipe = INVALID_HANDLE_VALUE;
}
if (KillerEvent != INVALID_HANDLE_VALUE)
{
CloseHandle (KillerEvent);
KillerEvent = INVALID_HANDLE_VALUE;
}
#else
if (WavePipe[1] != -1)
{
close (WavePipe[1]);
WavePipe[1] = -1;
}
if (WavePipe[0] != -1)
{
close (WavePipe[0]);
WavePipe[0] = -1;
}
#endif
}
TimiditySong::TimiditySong (FILE *file, BYTE *musiccache, int len)
: DiskName ("zmid"),
#ifdef _WIN32
ReadWavePipe (INVALID_HANDLE_VALUE), WriteWavePipe (INVALID_HANDLE_VALUE),
KillerEvent (INVALID_HANDLE_VALUE),
ChildProcess (INVALID_HANDLE_VALUE),
Validated (false)
#else
ChildProcess (-1)
#endif
{
bool success;
FILE *f;
#ifndef _WIN32
WavePipe[0] = WavePipe[1] = -1;
#endif
if (DiskName == NULL)
{
Printf (PRINT_BOLD, "Could not create temp music file\n");
return;
}
f = fopen (DiskName, "wb");
if (f == NULL)
{
Printf (PRINT_BOLD, "Could not open temp music file\n");
return;
}
BYTE *buf;
if (file!=NULL)
{
buf = new BYTE[len];
fread (buf, 1, len, file);
}
else
{
buf = musiccache;
}
// The file type has already been checked before this class instance was
// created, so we only need to check one character to determine if this
// is a MUS or MIDI file and write it to disk as appropriate.
if (buf[1] == 'T')
{
success = (fwrite (buf, 1, len, f) == (size_t)len);
}
else
{
success = ProduceMIDI (buf, f);
}
fclose (f);
if (file != NULL)
{
delete[] buf;
}
if (success)
{
PrepTimidity ();
}
else
{
Printf (PRINT_BOLD, "Could not write temp music file\n");
}
}
void TimiditySong::PrepTimidity ()
{
int pipeSize;
#ifdef _WIN32
static SECURITY_ATTRIBUTES inheritable = { sizeof(inheritable), NULL, TRUE };
if (!Validated && !ValidateTimidity ())
{
return;
}
Validated = true;
KillerEvent = CreateEvent (NULL, FALSE, FALSE, EventName);
if (KillerEvent == INVALID_HANDLE_VALUE)
{
Printf (PRINT_BOLD, "Could not create TiMidity++ kill event.\n");
return;
}
#endif // WIN32
CommandLine.Format ("%s %s -EFchorus=%s -EFreverb=%s -s%d ",
*timidity_exe, *timidity_extargs,
*timidity_chorus, *timidity_reverb, *timidity_frequency);
pipeSize = (timidity_pipe * timidity_frequency / 1000)
<< (timidity_stereo + !timidity_8bit);
{
#ifdef _WIN32
// Round pipe size up to nearest power of 2 to try and avoid partial
// buffer reads in FillStream() under NT. This does not seem to be an
// issue under 9x.
int bitmask = pipeSize & -pipeSize;
while (bitmask < pipeSize)
bitmask <<= 1;
pipeSize = bitmask;
if (!CreatePipe (&ReadWavePipe, &WriteWavePipe, &inheritable, pipeSize))
#else // WIN32
if (pipe (WavePipe) == -1)
#endif
{
Printf (PRINT_BOLD, "Could not create a data pipe for TiMidity++.\n");
pipeSize = 0;
}
else
{
m_Stream = GSnd->CreateStream (FillStream, pipeSize,
(timidity_stereo ? 0 : SoundStream::Mono) |
(timidity_8bit ? SoundStream::Bits8 : 0),
timidity_frequency, this);
if (m_Stream == NULL)
{
Printf (PRINT_BOLD, "Could not create music stream.\n");
pipeSize = 0;
#ifdef _WIN32
CloseHandle (WriteWavePipe);
CloseHandle (ReadWavePipe);
ReadWavePipe = WriteWavePipe = INVALID_HANDLE_VALUE;
#else
close (WavePipe[1]);
close (WavePipe[0]);
WavePipe[0] = WavePipe[1] = -1;
#endif
}
}
if (pipeSize == 0)
{
Printf (PRINT_BOLD, "If your soundcard cannot play more than one\n"
"wave at a time, you will hear no music.\n");
}
else
{
CommandLine += "-o - -Ors";
}
}
if (pipeSize == 0)
{
CommandLine += "-Od";
}
CommandLine += timidity_stereo ? 'S' : 'M';
CommandLine += timidity_8bit ? '8' : '1';
if (timidity_byteswap)
{
CommandLine += 'x';
}
LoopPos = CommandLine.Len() + 4;
CommandLine += " -idl ";
CommandLine += DiskName.GetName();
}
#ifdef _WIN32
// Check that this TiMidity++ knows about the TiMidity Killer event.
// If not, then we can't use it, because Win32 provides no other way
// to conveniently signal it to quit. The check is done by simply
// searching for the event's name somewhere in the executable.
bool TimiditySong::ValidateTimidity ()
{
char foundPath[MAX_PATH];
char *filePart;
DWORD pathLen;
DWORD fileLen;
HANDLE diskFile;
HANDLE mapping;
const BYTE *exeBase;
const BYTE *exeEnd;
const BYTE *exe;
bool good;
pathLen = SearchPath (NULL, timidity_exe, NULL, MAX_PATH, foundPath, &filePart);
if (pathLen == 0)
{
Printf (PRINT_BOLD, "Please set the timidity_exe cvar to the location of TiMidity++\n");
return false;
}
if (pathLen > MAX_PATH)
{
Printf (PRINT_BOLD, "The path to TiMidity++ is too long\n");
return false;
}
diskFile = CreateFile (foundPath, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
if (diskFile == INVALID_HANDLE_VALUE)
{
Printf (PRINT_BOLD, "Could not access %s\n", foundPath);
return false;
}
fileLen = GetFileSize (diskFile, NULL);
mapping = CreateFileMapping (diskFile, NULL, PAGE_READONLY, 0, 0, NULL);
if (mapping == NULL)
{
Printf (PRINT_BOLD, "Could not create mapping for %s\n", foundPath);
CloseHandle (diskFile);
return false;
}
exeBase = (const BYTE *)MapViewOfFile (mapping, FILE_MAP_READ, 0, 0, 0);
if (exeBase == NULL)
{
Printf (PRINT_BOLD, "Could not map %s\n", foundPath);
CloseHandle (mapping);
CloseHandle (diskFile);
return false;
}
good = false;
try
{
for (exe = exeBase, exeEnd = exeBase+fileLen; exe < exeEnd; )
{
const char *tSpot = (const char *)memchr (exe, 'T', exeEnd - exe);
if (tSpot == NULL)
{
break;
}
if (memcmp (tSpot+1, EventName+1, sizeof(EventName)-1) == 0)
{
good = true;
break;
}
exe = (const BYTE *)tSpot + 1;
}
}
catch (...)
{
Printf (PRINT_BOLD, "Error reading %s\n", foundPath);
}
if (!good)
{
Printf (PRINT_BOLD, "ZDoom requires a special version of TiMidity++\n");
}
UnmapViewOfFile ((LPVOID)exeBase);
CloseHandle (mapping);
CloseHandle (diskFile);
return good;
}
#endif // _WIN32
bool TimiditySong::LaunchTimidity ()
{
if (CommandLine.IsEmpty())
{
return false;
}
// Tell Timidity whether it should loop or not
char *cmdline = CommandLine.LockBuffer();
cmdline[LoopPos] = m_Looping ? 'l' : ' ';
DPrintf ("cmd: \x1cG%s\n", cmdline);
#ifdef _WIN32
STARTUPINFO startup = { sizeof(startup), };
PROCESS_INFORMATION procInfo;
startup.dwFlags = STARTF_USESTDHANDLES | STARTF_USESHOWWINDOW;
startup.hStdInput = INVALID_HANDLE_VALUE;
startup.hStdOutput = WriteWavePipe != INVALID_HANDLE_VALUE ?
WriteWavePipe : GetStdHandle (STD_OUTPUT_HANDLE);
startup.hStdError = GetStdHandle (STD_ERROR_HANDLE);
startup.lpTitle = TimidityTitle;
startup.wShowWindow = SW_SHOWMINNOACTIVE;
if (CreateProcess (NULL, cmdline, NULL, NULL, TRUE,
/*HIGH_PRIORITY_CLASS|*/DETACHED_PROCESS, NULL, NULL, &startup, &procInfo))
{
ChildProcess = procInfo.hProcess;
//SetThreadPriority (procInfo.hThread, THREAD_PRIORITY_HIGHEST);
CloseHandle (procInfo.hThread); // Don't care about the created thread
CommandLine.UnlockBuffer();
return true;
}
CommandLine.UnlockBuffer();
char hres[9];
LPTSTR msgBuf;
HRESULT err = GetLastError ();
if (!FormatMessage (FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, err, 0, (LPTSTR)&msgBuf, 0, NULL))
{
mysnprintf (hres, countof(hres), "%08lx", err);
msgBuf = hres;
}
Printf (PRINT_BOLD, "Could not run timidity with the command line:\n%s\n"
"Reason: %s\n", CommandLine.GetChars(), msgBuf);
if (msgBuf != hres)
{
LocalFree (msgBuf);
}
return false;
#else
if (WavePipe[0] != -1 && WavePipe[1] == -1 && m_Stream != NULL)
{
// Timidity was previously launched, so the write end of the pipe
// is closed, and the read end is still open. Close the pipe
// completely and reopen it.
close (WavePipe[0]);
WavePipe[0] = -1;
delete m_Stream;
m_Stream = NULL;
PrepTimidity ();
}
int forkres;
wordexp_t words;
switch (wordexp (CommandLine.GetChars(), &words, 0))
{
case 0: // all good
break;
case WRDE_NOSPACE:
wordfree (&words);
default:
return false;
}
forkres = fork ();
if (forkres == 0)
{
close (WavePipe[0]);
dup2 (WavePipe[1], STDOUT_FILENO);
freopen ("/dev/null", "r", stdin);
// freopen ("/dev/null", "w", stderr);
close (WavePipe[1]);
execvp (words.we_wordv[0], words.we_wordv);
fprintf(stderr,"execvp failed\n");
exit (0); // if execvp succeeds, we never get here
}
else if (forkres < 0)
{
Printf (PRINT_BOLD, "Could not fork when trying to start timidity\n");
}
else
{
// printf ("child is %d\n", forkres);
ChildProcess = forkres;
close (WavePipe[1]);
WavePipe[1] = -1;
/* usleep(1000000);
if (waitpid(ChildProcess, NULL, WNOHANG) == ChildProcess)
{
fprintf(stderr,"Launching timidity failed\n");
}*/
}
wordfree (&words);
return ChildProcess != -1;
#endif // _WIN32
}
bool TimiditySong::FillStream (SoundStream *stream, void *buff, int len, void *userdata)
{
TimiditySong *song = (TimiditySong *)userdata;
#ifdef _WIN32
DWORD avail, got, didget;
if (!PeekNamedPipe (song->ReadWavePipe, NULL, 0, NULL, &avail, NULL) || avail == 0)
{ // If nothing is available from the pipe, play silence.
memset (buff, 0, len);
}
else
{
didget = 0;
for (;;)
{
ReadFile (song->ReadWavePipe, (BYTE *)buff+didget, len-didget, &got, NULL);
didget += got;
if (didget >= (DWORD)len)
break;
// Give TiMidity a chance to output something more to the pipe
Sleep (10);
if (!PeekNamedPipe (song->ReadWavePipe, NULL, 0, NULL, &avail, NULL) || avail == 0)
{
memset ((BYTE *)buff+didget, 0, len-didget);
break;
}
}
}
#else
ssize_t got;
fd_set rfds;
struct timeval tv;
if (ChildQuit == song->ChildProcess)
{
ChildQuit = 0;
fprintf (stderr, "child gone\n");
song->ChildProcess = -1;
return false;
}
FD_ZERO(&rfds);
FD_SET(song->WavePipe[0], &rfds);
tv.tv_sec = 0;
tv.tv_usec = 50;
// fprintf(stderr,"select\n");
if (select(1, &rfds, NULL, NULL, &tv) <= 0 && 0)
{ // Nothing available, so play silence.
// fprintf(stderr,"nothing\n");
// memset(buff, 0, len);
return true;
}
// fprintf(stderr,"something\n");
got = read (song->WavePipe[0], (BYTE *)buff, len);
if (got < len)
{
memset ((BYTE *)buff+got, 0, len-got);
}
#endif
return true;
}
void TimiditySong::TimidityVolumeChanged()
{
if (m_Stream != NULL)
{
m_Stream->SetVolume(timidity_mastervolume);
}
}
bool TimiditySong::IsPlaying ()
{
#ifdef _WIN32
if (ChildProcess != INVALID_HANDLE_VALUE)
{
if (WaitForSingleObject (ChildProcess, 0) != WAIT_TIMEOUT)
{ // Timidity has quit
CloseHandle (ChildProcess);
ChildProcess = INVALID_HANDLE_VALUE;
#else
if (ChildProcess != -1)
{
if (waitpid (ChildProcess, NULL, WNOHANG) == ChildProcess)
{
ChildProcess = -1;
#endif
if (m_Looping)
{
if (!LaunchTimidity ())
{
Stop ();
return false;
}
return true;
}
return false;
}
return true;
}
return false;
}
#if !defined(_WIN32) && 0
FPipeBuffer::FPipeBuffer (int fragSize, int nFrags, int pipe)
: PipeHandle (pipe),
FragSize (fragSize),
BuffSize (fragSize * nFrags),
WritePos (0), ReadPos (0), GotFull (false),
Reader (0), PleaseExit (0)
{
Buffer = new BYTE[BuffSize];
if (Buffer != NULL)
{
BufferMutex = SDL_CreateMutex ();
if (BufferMutex == NULL)
{
Reader = SDL_CreateThread (ThreadProc, (void *)this);
}
}
}
FPipeBuffer::~FPipeBuffer ()
{
if (Reader != NULL)
{ // I like the Win32 IPC facilities better than SDL's
// Fortunately, this is a simple thread, so I can cheat
// like this.
SDL_KillThread (ThreadProc);
}
if (BufferMutex != NULL)
{
SDL_DestroyMutex (BufferMutex);
}
if (Buffer != NULL)
{
delete[] Buffer;
}
}
int FPipeBuffer::ReadFrag (BYTE *buf)
{
int startavvail;
int avail;
int pos;
int opos;
if (SDL_mutexP (BufferMutex) == -1)
return 0;
if (WritePos > ReadPos)
{
avail = WritePos - ReadPos;
}
else
{
avail = BuffSize - ReadPos + WritePos;
}
if (avail > FragSize)
avail = FragSize;
startavail = avali;
pos = ReadPos;
opos = 0;
while (avail != 0)
{
int thistime;
thistime = (pos + avail > BuffSize) ? BuffSize - pos : avail;
memcpy (buf + opos, Buffer + pos, thistime);
if (thistime != avail)
{
pos = 0;
avail -= thistime;
}
opos += thistime;
}
ReadPos = pos;
SDL_mutexV (BufferMutex);
return startavail;
}
#endif // !_WIN32