qzdoom/src/gl/renderer
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.h Do not use the shader to handle STYLEF_RedIsAlpha. 2014-05-11 23:56:53 +02:00
gl_renderstate.cpp shader rework 2014-05-12 14:45:41 +02:00
gl_renderstate.h shader rework 2014-05-12 14:45:41 +02:00