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* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
267 B
22x21px
267 B
22x21px
![](/zdoom/qzdoom/raw/commit/4ce4a05518dc502392b26434b7736b2cc1574a2a/wadsrc/static/sprites/PLS2E0.png)