qzdoom/src/scripting
Christoph Oelckers 4c93e2baa3 - use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00
..
codegeneration Fixed warning reported by GCC/Clang when optimization is enabled 2017-01-22 17:00:36 +02:00
decorate more inventory scriptification 2017-01-19 23:42:12 +01:00
vm - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
zscript - use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults. 2017-01-22 22:19:32 +01:00
thingdef.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
thingdef.h - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
thingdef_data.cpp Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
thingdef_properties.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00