qzdoom/src/swrenderer
Christoph Oelckers ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
..
drawers Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
line Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
plane - stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe 2017-03-12 19:43:40 +01:00
scene - stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe 2017-03-12 19:43:40 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
viewport Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_all.cpp - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_renderthread.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_swcanvas.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
r_swrenderer.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00