qzdoom/src/gl
2018-01-03 21:46:04 -05:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
dynlights - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: doublize more internal structures, even if they still get converted to float later 2017-12-04 17:39:57 -05:00
renderer - repaired the video scaling code 2017-12-10 04:22:28 -05:00
scene Applied vertical offset to transferred sky in OpenGL renderer 2017-12-31 21:29:27 +02:00
shaders - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
stereo3d Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON. 2017-12-27 17:50:53 -05:00
system - add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule. 2018-01-03 21:46:04 -05:00
textures Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-23 21:08:09 -05:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00