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After doing some profiling it was very obvious that this has better performance than client arrays. Persistent buffers are still better, though, especially for handling dynamic lights. |
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.. | ||
gl_2ddrawer.cpp | ||
gl_2ddrawer.h | ||
gl_colormap.h | ||
gl_lightdata.cpp | ||
gl_lightdata.h | ||
gl_postprocess.cpp | ||
gl_postprocessstate.cpp | ||
gl_postprocessstate.h | ||
gl_quaddrawer.cpp | ||
gl_quaddrawer.h | ||
gl_renderbuffers.cpp | ||
gl_renderbuffers.h | ||
gl_renderer.cpp | ||
gl_renderer.h | ||
gl_renderstate.cpp | ||
gl_renderstate.h |