mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
f66b7de8c8
be a default setting. - Moved a_artiegg.cpp to g_shared and renamed it to a_morph.cpp to better reflect its meaning. - Fixed: AMorphProjectile's PlayerClass and MonsterClass members must be serialized as FNames. Serializing them as ints is not safe because name indices are not guaranteed to be the same each time the game is started. Same for APlayerPawn's MorphWeapon member. - Converted EggFX, ArtiEgg, PorkFX and ArtiPork to DECORATE. - Added a new parameter to A_FireCustomMissile. Previously it always aimed straight ahead and altered the projectile's angle according to the resulting direction. If the 6th parameter is 1 now it will aim at the specified angle directly. - Changed custom morphing to be based on a new MorphProjectile class, not the Heretic specific EggFX. The EggFX properties are now prefixed with 'MorphProjectile.'. SVN r297 (trunk)
106 lines
2.1 KiB
Text
106 lines
2.1 KiB
Text
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// Egg missile --------------------------------------------------------------
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ACTOR EggFX : MorphProjectile
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{
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Game Heretic
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SpawnID 40
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Radius 8
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Height 8
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Speed 18
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MorphProjectile.PlayerClass "ChickenPlayer"
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MorphProjectile.MonsterClass "Chicken"
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States
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{
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Spawn:
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EGGM ABCDE 4
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Loop
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Death:
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FX01 FFGH 3 Bright
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Stop
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}
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}
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// Morph Ovum ----------------------------------------------------------------
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ACTOR ArtiEgg : CustomInventory 30
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{
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Game Heretic
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SpawnID 14
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIEGGC"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIEGG"
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Inventory.DefMaxAmount
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States
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{
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Spawn:
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EGGC ABCB 6
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Loop
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Use:
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TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1)
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Stop
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}
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}
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// Pork missile --------------------------------------------------------------
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ACTOR PorkFX : MorphProjectile
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{
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Game Hexen
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SpawnID 40
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Radius 8
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Height 8
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Speed 18
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MorphProjectile.PlayerClass "PigPlayer"
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MorphProjectile.MonsterClass "Pig"
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States
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{
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Spawn:
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PRKM ABCDE 4
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Loop
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Death:
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FHFX IJKL 3 Bright
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Stop
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}
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}
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// Porkalator ---------------------------------------------------------------
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ACTOR ArtiPork : CustomInventory 30
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{
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Game Hexen
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SpawnID 14
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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+INVENTORY.PICKUPFLASH
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIPORK"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIEGG2"
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Inventory.DefMaxAmount
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States
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{
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Spawn:
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EGGC ABCB 6
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Loop
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Use:
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TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1)
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TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1)
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Stop
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}
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}
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