qzdoom/src/scripting
2017-02-17 21:51:23 +01:00
..
backend - fixed crash with bad state labels. 2017-02-16 21:51:32 +01:00
decorate - added ZScript property handling for names, sounds and colors. 2017-02-14 23:28:49 +01:00
vm - fixed assembly output for SO instruction. 2017-02-13 00:25:39 +01:00
zscript - added ZScript property handling for names, sounds and colors. 2017-02-14 23:28:49 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
thingdef_properties.cpp - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00