mirror of
https://github.com/ZDoom/qzdoom.git
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5ac0789e6e
meaningful message instead of the nondescript 'Tried to spawn a class-less actor'. - Converted AGlassJunk to DECORATE and made the spawn function a little more flexible so that replacing the shard is easier. - Converted ABloodSplatter to DECORATE. - Removed A_Jiggle because it never worked properly. - Changed DECORATE parser to allow commas between arguments for multi- argument properties. For all newly added properties this format will become mandatory but for backwards compatibility it is optional for old ones. - Added a check for negative indices to TAutoGrowArray::SetVal to prevent passing an index of -1 from crashing the game. - Fixed: Morphing must clear the weapon's flash sprite. - Fixed: Resurrecting a morphed player caused a crash. - Fixed: Random sounds that recursively refer to themselves caused a stack overflow. Now they print a warning and get ignored. SVN r277 (trunk)
25 lines
No EOL
297 B
Text
25 lines
No EOL
297 B
Text
// Blood splatter -----------------------------------------------------------
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ACTOR BloodSplatter
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{
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Game Raven
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Radius 2
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Height 4
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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Mass 5
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States
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{
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Spawn:
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BLUD CBA 8
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Stop
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Death:
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BLUD A 6
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Stop
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}
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}
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