..
bloomcombine.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
bloomextract.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
blur.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
burn.fp
- specify fragment output locations in the shader source.
2018-06-12 23:52:33 +02:00
colormap.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
depthblur.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
exposureaverage.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
exposurecombine.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
exposureextract.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
fogboundary.fp
- specify fragment output locations in the shader source.
2018-06-12 23:52:33 +02:00
func_brightmap.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
func_defaultlight.fp
shader rework
2014-05-12 14:45:41 +02:00
func_normal.fp
- remove use of builtin deprecated varyings in shaders.
2014-07-15 00:19:41 +02:00
func_notexture.fp
shader rework
2014-05-12 14:45:41 +02:00
func_paletted.fp
- added palette shader and fixed a few things.
2018-04-07 12:17:23 +02:00
func_warp1.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
func_warp2.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
func_warp3.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
func_wavex.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_jagged.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_noise.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smooth.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smoothnoise.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_software.fp
Merge branch 'gzdoom' into materials
2018-02-10 00:08:17 +01:00
fuzz_standard.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_swirly.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fxaa.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
lensdistortion.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
lineardepth.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
main.fp
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
2018-06-16 22:40:44 +02:00
main.vp
- specify vertex attributes in the shader source for Vulkan compatibility.
2018-06-13 08:40:04 +02:00
material_nolight.fp
- move material light modes to their own subshader lumps
2018-02-20 00:13:05 +01:00
material_normal.fp
- fixed precision issue with dot product.
2018-05-24 20:31:44 +02:00
material_pbr.fp
- Fix black pixels when subtractive lights are in range for PBR materials
2018-03-26 00:01:52 +02:00
material_specular.fp
- fixed Intel rendering glitch with uDynLightColor
2018-03-12 21:44:55 +01:00
present.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
present_checker3d.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
present_column3d.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
present_row3d.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
screenquad.vp
- specify vertex attributes in the shader source for Vulkan compatibility.
2018-06-13 08:40:04 +02:00
screenquadscale.vp
- specify vertex attributes in the shader source for Vulkan compatibility.
2018-06-13 08:40:04 +02:00
shadowmap.fp
- specify fragment output locations in the shader source.
2018-06-12 23:52:33 +02:00
ssao.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
ssaocombine.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00
stencil.fp
- specify fragment output locations in the shader source.
2018-06-12 23:52:33 +02:00
tonemap.fp
- read sampler bindings from the shader instead of tagging along a large amount of support data.
2018-06-13 17:44:49 +02:00