qzdoom/wadsrc/static/mapinfo/doomcommon.txt
Christoph Oelckers 48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00

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4.3 KiB
Text

include "mapinfo/common.txt"
include "mapinfo/doomitems.txt"
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "$MUSIC_DM2TTL"
titletime = 11
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "$MUSIC_READ_M"
finaleflat = "SLIME16"
finalepage = "CREDIT"
infopage = "HELP", "CREDIT"
quitsound = "menu/quit2"
borderflat = "GRNROCK"
border = DoomBorder
telefogheight = 0
defkickback = 100
skyflatname = "F_SKY1"
translator = "xlat/doom.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "Backpack"
armoricons = "ARM1A0", 0.5, "ARM2A0"
//statusbar = "sbarinfo/doom.txt"
statusbarclass = "DoomStatusBar"
intermissionmusic = "$MUSIC_DM2INT"
intermissioncounter = true
weaponslot = 1, "Fist", "Chainsaw"
weaponslot = 2, "Pistol"
weaponslot = 3, "Shotgun", "SuperShotgun"
weaponslot = 4, "Chaingun"
weaponslot = 5, "RocketLauncher"
weaponslot = 6, "PlasmaRifle"
weaponslot = 7, "BFG9000"
dimcolor = "ff d7 00"
dimamount = 0.2
bluramount = 0.0
menuslidercolor = "Orange"
definventorymaxamount = 25
defaultrespawntime = 12
defaultdropstyle = 1
endoom = "ENDOOM"
pickupcolor = "d7 ba 45"
quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14"
menufontcolor_title = "RED"
menufontcolor_label = "UNTRANSLATED"
menufontcolor_value = "GRAY"
menufontcolor_action = "GRAY"
menufontcolor_header = "GOLD"
menufontcolor_highlight = "YELLOW"
menufontcolor_selection = "BRICK"
menubackbutton = "M_BACK_D"
playerclasses = "DoomPlayer"
pausesign = "M_PAUSE"
gibfactor = 1
cursorpic = "doomcurs"
textscreenx = 10
textscreeny = 10
defaultendsequence = "Inter_Cast"
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedfont = "BigFont", "red"
statscreen_enteringfont = "BigFont", "red"
statscreen_coop = "CoopStatusScreen"
statscreen_dm = "DeathmatchStatusScreen"
statscreen_single = "DoomStatusScreen"
messageboxclass = "MessageBoxMenu"
normforwardmove = 0x19, 0x32
normsidemove = 0x18, 0x28
}
spawnnums
{
1 = ShotgunGuy
2 = ChaingunGuy
3 = BaronOfHell
4 = Zombieman
5 = DoomImp
6 = Arachnotron
7 = SpiderMastermind
8 = Demon
9 = Spectre
10 = DoomImpBall
11 = Clip
12 = Shell
19 = Cacodemon
20 = Revenant
21 = ZBridge
22 = ArmorBonus
23 = Stimpack
24 = Medikit
25 = Soulsphere
27 = Shotgun
28 = Chaingun
29 = RocketLauncher
30 = PlasmaRifle
31 = BFG9000
32 = Chainsaw
33 = SuperShotgun
51 = PlasmaBall
53 = RevenantTracer
68 = GreenArmor
69 = BlueArmor
75 = Cell
85 = BlueCard
86 = RedCard
87 = YellowCard
88 = YellowSkull
89 = RedSkull
90 = BlueSkull
98 = ArchvileFire
100 = StealthBaron
101 = StealthHellKnight
102 = StealthZombieMan
103 = StealthShotgunGuy
110 = LostSoul
111 = Archvile
112 = Fatso
113 = HellKnight
114 = Cyberdemon
115 = PainElemental
116 = WolfensteinSS
117 = StealthArachnotron
118 = StealthArchvile
119 = StealthCacodemon
120 = StealthChaingunGuy
121 = StealthDemon
122 = StealthDoomImp
123 = StealthFatso
124 = StealthRevenant
125 = ExplosiveBarrel
126 = CacodemonBall
127 = Rocket
128 = BFGBall
129 = ArachnotronPlasma
131 = BulletPuff
132 = Megasphere
133 = InvulnerabilitySphere
134 = Berserk
135 = BlurSphere
136 = RadSuit
137 = Allmap
138 = Infrared
139 = ClipBox
140 = RocketAmmo
141 = RocketBox
142 = CellPack
143 = ShellBox
144 = Backpack
145 = GibbedMarine
146 = Gibs
147 = ColonGibs
148 = SmallBloodPool
149 = BurningBarrel
150 = BrainStem
151 = ScriptedMarine
152 = HealthBonus
153 = FatShot
154 = BaronBall
216 = Grenade
}
skill baby
{
AutoUseHealth
AmmoFactor = 2
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
PicName = "M_JKILL"
Name = "$SKILL_BABY"
Key = "i"
}
skill easy
{
EasyBossBrain
SpawnFilter = Easy
PicName = "M_ROUGH"
Name = "$SKILL_EASY"
Key = "h"
}
skill normal
{
SpawnFilter = Normal
PicName = "M_HURT"
Key = "h"
Name = "$SKILL_NORMAL"
DefaultSkill
}
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SKILL_HARD"
Key = "u"
}
skill nightmare
{
AmmoFactor = 2
FastMonsters
DisableCheats
RespawnTime = 12
SpawnFilter = Nightmare
PicName = "M_NMARE"
Name = "$SKILL_NIGHTMARE"
MustConfirm
Key = "n"
}