.. |
gl_ambientshader.cpp
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
gl_ambientshader.h
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
gl_bloomshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_bloomshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
gl_blurshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_blurshader.h
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- reduce the number of direct OpenGL calls done by the post processing steps
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2018-05-10 14:43:34 +02:00 |
gl_colormapshader.cpp
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- Uniform buffer for colormap shader
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2018-06-11 21:03:55 +02:00 |
gl_colormapshader.h
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- Uniform buffer for colormap shader
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2018-06-11 21:03:55 +02:00 |
gl_fxaashader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_fxaashader.h
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- moved the postprocessing CVARs to hwrenderer.
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2018-05-17 20:51:42 +02:00 |
gl_lensshader.cpp
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- Uniform buffers for lens shader
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2018-06-11 20:58:20 +02:00 |
gl_lensshader.h
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- Uniform buffers for lens shader
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2018-06-11 20:58:20 +02:00 |
gl_postprocessshader.cpp
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- moved the postprocessing CVARs to hwrenderer.
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2018-05-17 20:51:42 +02:00 |
gl_postprocessshaderinstance.h
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- moved all GLDEFS parsing into a dedicated source file.
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2018-04-02 12:28:20 +02:00 |
gl_present3dRowshader.cpp
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_present3dRowshader.h
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_presentshader.cpp
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_presentshader.h
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_shader.cpp
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- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.
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2018-05-17 20:23:01 +02:00 |
gl_shader.h
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
gl_shaderprogram.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_shaderprogram.h
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
gl_shadowmapshader.cpp
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_shadowmapshader.h
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
gl_tonemapshader.cpp
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- uniform buffers for the tonemap shaders
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2018-06-11 21:18:20 +02:00 |
gl_tonemapshader.h
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- uniform buffers for the tonemap shaders
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2018-06-11 21:18:20 +02:00 |