qzdoom/src/gl/shaders
2018-06-11 21:42:09 +02:00
..
gl_ambientshader.cpp - change ssao pass to use an uniform block 2018-06-11 20:48:43 +02:00
gl_ambientshader.h - change ssao pass to use an uniform block 2018-06-11 20:48:43 +02:00
gl_bloomshader.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_bloomshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_blurshader.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_blurshader.h - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
gl_colormapshader.cpp - Uniform buffer for colormap shader 2018-06-11 21:03:55 +02:00
gl_colormapshader.h - Uniform buffer for colormap shader 2018-06-11 21:03:55 +02:00
gl_fxaashader.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_fxaashader.h - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
gl_lensshader.cpp - Uniform buffers for lens shader 2018-06-11 20:58:20 +02:00
gl_lensshader.h - Uniform buffers for lens shader 2018-06-11 20:58:20 +02:00
gl_postprocessshader.cpp - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
gl_postprocessshaderinstance.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_present3dRowshader.cpp - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_present3dRowshader.h - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_presentshader.cpp - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_presentshader.h - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_shader.cpp - moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer. 2018-05-17 20:23:01 +02:00
gl_shader.h - change ssao pass to use an uniform block 2018-06-11 20:48:43 +02:00
gl_shaderprogram.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_shaderprogram.h - change ssao pass to use an uniform block 2018-06-11 20:48:43 +02:00
gl_shadowmapshader.cpp - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_shadowmapshader.h - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
gl_tonemapshader.cpp - uniform buffers for the tonemap shaders 2018-06-11 21:18:20 +02:00
gl_tonemapshader.h - uniform buffers for the tonemap shaders 2018-06-11 21:18:20 +02:00