Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2019-04-11 13:21:40 -04:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
bzip2
cmake
docs
dumb
fm_banks
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
glslang - set the GLSL compiler to always be built as Release. 2019-03-24 14:34:47 +01:00
jpeg
lzma - updated LZMA SDK to version 19.00 2019-03-26 17:44:26 +02:00
soundfont
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src - fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders. 2019-04-11 13:21:40 -04:00
tools
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - prevent excessively bright pixels as this is actually visible on a HDR monitor 2019-04-11 03:34:34 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra Full character-set for Esperanto orthography. 2019-04-09 21:46:09 +02:00
wadsrc_lights - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
zlib
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration to use Xcode 10.2 2019-03-30 11:15:26 +02:00
CMakeLists.txt - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.