qzdoom/src/posix
2020-04-12 11:03:01 +03:00
..
cocoa - fixed compilation of Cocoa backend 2020-04-12 11:02:28 +03:00
osx - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
sdl - fixed compilation of Linux targets 2020-04-12 11:03:01 +03:00
unix - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
dikeys.h
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_steam.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_system.h - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_system_posix.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
readme.md
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.